Best map: Parallel Plays with 56.9% from 216 games.
Wins early — in Bounty 5.6 points better in short rounds than in long ones (51.8% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Masterschange
08/05 to 08/12, 5 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/12.
Picked more often — 0.2% to 0.3% pick rate, up 109 %. The win rate moved 4.5 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −8.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.6 points (regression 57.0% to 48.4%). Higher up he gets outplayed.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays prev. season |
56.9% | 216 | 36 | ||
Pinball Dreams prev. season |
87.1% | 31 | 7 | ||
Open Business prev. season |
69.0% | 29 | 6 | ||
Crystal Arcade prev. season |
61.9% | 42 | 11 | ||
Triple Dribble prev. season |
56.7% | 60 | 16 | ||
Sneaky Fields prev. season |
52.2% | 90 | 23 | ||
Gem Fort prev. season |
50.0% | 30 | 6 | ||
Deathcap Trap prev. season |
46.6% | 58 | 16 | ||
Hard Rock Mine prev. season |
44.8% | 87 | 22 | ||
Layer Cake prev. season |
44.4% | 63 | 17 | ||
Undermine prev. season |
40.0% | 30 | 6 | ||
Center Stage prev. season |
40.0% | 40 | 10 | ||
Double Swoosh prev. season |
0.0% | 10 | 0 |
Direct duels in Knockout: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 36.4% against R-T in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
56.1%
1,701 games
Brock
53.1%
1,348 games
Grom
61.8%
157 games
Willow
52.8%
1,297 games
Pearl
65.6%
96 games
Kaze
51.4%
1,618 games
Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound. To the full list