Wins early — in Bounty 5.6 points better in short rounds than in long ones (51.8% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Mythic the win rate stays practically the same (regression −3.3 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Trunk does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed for Silver.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Silver.
Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | pk | Diamond | 23 | 35.7% | 52.2% |
| 2 | 歴戦のショウショウ | Diamond | 27 | 35.1% | 48.1% |
| 3 | お前の珍皇なめるよ🍌👅 | Diamond | 21 | 34.6% | 47.6% |
| 4 | すけし・ポッター | Diamond | 29 | 34.5% | 44.8% |
| 5 | ゆうとDX | Diamond | 20 | 34.0% | 45.0% |