My roster

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Trunk

Epic Ranked · Bronze Layer Cake Bounty
53.0%Win rate on Layer Cake
9,659Games here
2.0%Pick rate
92Trust Score
12. of 105Rank on this map
−17.0Skill bonus

Wins early — in Bounty 7.0 points better in short rounds than in long ones (49.3% against 42.3%, split at 98 s). A pick for pace — if the game drags on, it works against him.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safety 27.Star rate
Win rate 97.74.7 %
Popularity 97.4.99 %
Breadth 96.75% of maps
Counter safety 27.30.3 %
Star rate 54.21.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Layer Cake. 08/20 to 08/25, 6 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 67.6% from 250 appearances08/21 — 71.6% from 109 appearances08/22 — 79.9% from 169 appearances08/23 — 80.3% from 117 appearances08/24 — 78.1% from 169 appearances08/25 — 77.5% from 142 appearances
67.6%08/20 77.5%08/25

Pick rate

08/20 — 6.9% from 250 appearances08/21 — 5.6% from 109 appearances08/22 — 5.5% from 169 appearances08/23 — 4.7% from 117 appearances08/24 — 4.3% from 169 appearances08/25 — 3.8% from 142 appearances
6.9%08/20 3.8%08/25

Across the ranks

Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −17.0 — punishes weak opponents: from Bronze to Legendary the win rate drops by 17.0 points (regression 60.1% to 43.1%). Higher up he gets outplayed.

Bronze — 75.1% from 956 gamesSilver — 59.9% from 979 gamesGold — 49.4% from 7,742 gamesDiamond — 47.0% from 4,644 gamesMythic — 49.9% from 2,810 gamesLegendary — 51.3% from 1,449 games
BronzeSilverGoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Trunk does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Trunk runs in 7 circles — whoever Trunk beats beats someone who in turn beats Trunk. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.2% 745 games Carl 60.5% 481 games Tick 54.1% 2,244 games Edgar 52.6% 8,022 games Tara 63.2% 152 games 8-Bit 53.7% 1,267 games

Who plays him best soon

Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ♯Crxs76☄ Legendary 44 43.1% 75.0%
2 ラヤChloe?🌸 Legendary 29 38.8% 72.4%
3 Azubot.off Legendary 26 37.2% 69.2%
4 Azubot Legendary 32 36.8% 62.5%
5 るいじぇるど Mythic 20 36.8% 75.0%