Wins early — in Bounty 5.6 points better in short rounds than in long ones (51.8% against 46.2%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Mythic the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Heist: how Trunk does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
Bo
64.3%
112 duels
Brockcounter
54.0%
500 duels
Willow
59.9%
147 duels
Shadeno chance
57.3%
192 duels
Mandy
60.0%
85 duels
Rico
52.3%
327 duels
Trunk counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
Bullhard counter
30.7%
215 duels
Otis
33.7%
101 duels
Nori
35.6%
598 duels
Melodie
36.9%
149 duels
Bibi
38.2%
123 duels
8-Bit
39.7%
383 duels
These counter Trunk anyway — even where Trunk wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
65.7%
414 games
Mico
62.4%
258 games
Bull
60.0%
140 games
Melodie
59.5%
84 games
Bibi
60.0%
70 games
Chuck
52.1%
167 games
Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 歴戦のショウショウ | Diamond | 22 | 38.2% | 54.5% |
| 2 | pk | Diamond | 23 | 37.8% | 52.2% |
| 3 | すけし・ポッター | Diamond | 28 | 36.8% | 46.4% |
| 4 | お前の珍皇なめるよ🍌👅 | Diamond | 21 | 36.7% | 47.6% |
| 5 | てつ | Diamond | 24 | 36.5% | 45.8% |