My roster

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EN

Trunk

Epic Ranked · Bronze Undermine Gem Grab
52.6%Win rate on Undermine
14,963Games here
3.0%Pick rate
99Trust Score
17. of 105Rank on this map
−16.9Skill bonus

Wins early — in Bounty 7.0 points better in short rounds than in long ones (49.3% against 42.3%, split at 98 s). A pick for pace — if the game drags on, it works against him.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safety 53.Star rate
Win rate 98.71.0 %
Popularity 97.5.63 %
Breadth 96.70% of maps
Counter safety 53.34.6 %
Star rate 75.28.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Undermine. 08/20 to 08/25, 6 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 67.2% from 274 appearances08/21 — 61.5% from 135 appearances08/22 — 65.0% from 177 appearances08/23 — 66.9% from 178 appearances08/24 — 80.1% from 181 appearances08/25 — 75.2% from 165 appearances
67.2%08/20 75.2%08/25

Pick rate

08/20 — 7.5% from 274 appearances08/21 — 6.7% from 135 appearances08/22 — 6.4% from 177 appearances08/23 — 6.7% from 178 appearances08/24 — 4.6% from 181 appearances08/25 — 3.6% from 165 appearances
7.5%08/20 3.6%08/25

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −16.9 — punishes weak opponents: from Bronze to Legendary the win rate drops by 16.9 points (regression 59.2% to 42.3%). Higher up he gets outplayed.

Bronze — 69.4% from 1,110 gamesSilver — 58.8% from 1,323 gamesGold — 50.4% from 12,551 gamesDiamond — 47.8% from 6,973 gamesMythic — 49.5% from 2,853 gamesLegendary — 47.9% from 1,041 games
BronzeSilverGoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Trunk does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

Nobody counters Trunk here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.0% 4,046 games Clancy 65.3% 1,027 games Tara 58.4% 2,302 games Doug 59.4% 1,324 games Rosa 60.5% 744 games Jessie 57.8% 1,150 games

Who plays him best soon

Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ♯Crxs76☄ Legendary 44 43.2% 75.0%
2 Azubot Legendary 39 39.4% 66.7%
3 ラヤChloe?🌸 Legendary 29 38.9% 72.4%
4 Azubot.off Legendary 26 37.4% 69.2%
5 るいじぇるど Mythic 20 36.9% 75.0%