My roster

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EN

Trunk

Epic Ranked · Silver
60.5%Win rate across all maps
34,525Games
100Trust Score
6. of 105Rank by score
−18.0Skill bonus

Best map: Parallel Plays with 66.9% from 2,487 games.

Wins early — in Bounty 7.0 points better in short rounds than in long ones (49.3% against 42.3%, split at 98 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 58.
Win rate 95.60.5 %
Popularity 95.3.01 %
Breadth 80.33% of maps
Counter safety 63.30.2 %
Star rate 58.23.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.

Win rate

08/20 — 64.9% from 7,104 appearances08/21 — 56.9% from 5,644 appearances08/22 — 57.9% from 5,188 appearances08/23 — 59.0% from 4,795 appearances08/24 — 61.0% from 6,629 appearances08/25 — 61.6% from 5,115 appearances
64.9%08/20 61.6%08/25

Pick rate

08/20 — 2.8% from 7,104 appearances08/21 — 3.0% from 5,644 appearances08/22 — 3.4% from 5,188 appearances08/23 — 3.4% from 4,795 appearances08/24 — 2.9% from 6,629 appearances08/25 — 2.7% from 5,115 appearances
2.8%08/20 2.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −18.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 18.0 points (regression 59.5% to 41.5%). Higher up he gets outplayed.

Bronze — 74.6% from 30,417 gamesSilver — 60.4% from 34,573 gamesGold — 50.1% from 328,487 gamesDiamond — 48.5% from 161,631 gamesMythic — 51.4% from 94,700 gamesLegendary — 52.9% from 34,358 gamesMasters — 53.3% from 901 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Parallel Plays Hot Zone 66.9%
2487 72
Ring of Fire Hot Zone 63.8%
1464 64
Dueling Beetles Hot Zone 63.2%
1738 67
Hot Potato Heist 63.5%
1144 61
Flaring Phoenix Knockout 64.1%
811 55
Safe(r) Zone Heist 62.4%
1035 59
Open Business Hot Zone 61.1%
1664 66
Bridge Too Far Heist 62.3%
902 57
Center Stage Brawl Ball 60.2%
1615 66
Triple Dribble Brawl Ball 60.1%
1645 66
Pit Stop Heist 61.1%
1084 60
Sneaky Fields Brawl Ball 59.5%
1816 67
Pinball Dreams Brawl Ball 59.8%
1494 65
New Horizons Knockout 61.6%
766 55
Safe Zone Heist 60.9%
929 57
Spiraling Out Brawl Ball 59.3%
1603 66
Kaboom Canyon Heist 59.9%
1037 59
Layer Cake Bounty 59.4%
1023 59
Undermine Gem Grab 58.7%
1326 63
Out in the Open Knockout 60.3%
710 53
Hard Rock Mine Gem Grab 57.8%
1297 62
Gem Fort Gem Grab 57.6%
1392 63
Double Swoosh Gem Grab 57.5%
1427 64
Dry Season Bounty 57.8%
796 55
Rustic Arcade Gem Grab 56.0%
967 58
Belle's Rock Knockout 56.4%
743 54
Hideout Bounty 56.0%
830 56
Shooting Star Bounty 54.7%
758 54
Beach Ball Brawl Ball 60.0%
10 0
Pinhole Punt Brawl Ball 50.0%
12 0

Who beats Trunk and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ♯Crxs76☄ Legendary 44 43.2% 75.0%
2 Azubot Legendary 39 39.5% 66.7%
3 ラヤChloe?🌸 Legendary 29 38.9% 72.4%
4 Azubot.off Legendary 26 37.4% 69.2%
5 るいじぇるど Mythic 20 36.9% 75.0%