Best map: Triple Dribble with 55.2% from 467 games.
Wins early — in Bounty 7.0 points better in short rounds than in long ones (49.3% against 42.3%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −13.2 — punishes weak opponents: from Bronze to Legendary the win rate drops by 13.2 points (regression 57.1% to 43.9%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 4 of 14 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble ![]() |
55.2% | 467 | 47 | ||
Sneaky Fields ![]() |
53.2% | 823 | 56 | ||
Center Stage prev. season |
51.9% | 1156 | 61 | ||
Pinball Dreams ![]() |
47.0% | 417 | 45 |
Direct duels in Brawl Ball: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.1% against R-T in Knockout. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
55.5%
14,213 games
Jacky
58.4%
1,116 games
Ash
57.1%
2,149 games
Griff
55.1%
19,091 games
Doug
56.1%
3,004 games
Rico
54.1%
14,386 games
Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ♯Crxs76☄ | Legendary | 44 | 43.2% | 75.0% |
| 2 | Azubot | Legendary | 39 | 39.4% | 66.7% |
| 3 | ラヤChloe?🌸 | Legendary | 29 | 38.9% | 72.4% |
| 4 | Azubot.off | Legendary | 26 | 37.3% | 69.2% |
| 5 | るいじぇるど | Mythic | 20 | 36.9% | 75.0% |