Best map: Parallel Plays with 67.0% from 2,559 games.
Wins early — in Knockout 6.1 points better in short rounds than in long ones (52.0% against 45.9%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 4 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −13.6 — punishes weak opponents: from Bronze to Legendary the win rate drops by 13.6 points (regression 57.3% to 43.7%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble ![]() |
60.3% | 1694 | 66 | ||
Center Stage ![]() |
60.3% | 1650 | 66 | ||
Pinball Dreams ![]() |
60.2% | 1545 | 65 | ||
Sneaky Fields ![]() |
59.6% | 1869 | 68 | ||
Spiraling Out ![]() |
59.0% | 1641 | 66 | ||
Beach Ball ![]() |
71.4% | 35 | 8 | ||
Pinhole Punt ![]() |
52.5% | 40 | 10 |
Direct duels in Brawl Ball: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.9% against R-T in Knockout. On average the worst case sits at 28.7%.
Nobody counters Trunk here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Jacky
58.8%
1,163 games
Ash
57.2%
2,224 games
Bibi
55.5%
14,908 games
Griff
55.0%
19,923 games
Doug
56.2%
3,125 games
Rico
54.1%
14,966 games
Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ♯Crxs76☄ | Legendary | 44 | 43.0% | 75.0% |
| 2 | ラヤChloe?🌸 | Legendary | 29 | 38.7% | 72.4% |
| 3 | Azubot | Legendary | 56 | 38.3% | 57.1% |
| 4 | Azubot.off | Legendary | 26 | 37.2% | 69.2% |
| 5 | るいじぇるど | Mythic | 20 | 36.7% | 75.0% |