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EN

Trunk

Epic Ranked · Silver
60.6%Win rate across all maps
36,908Games
100Trust Score
5. of 105Rank by score
−18.7Skill bonus

Best map: Parallel Plays with 67.0% from 2,660 games.

Wins early — in Knockout 6.1 points better in short rounds than in long ones (52.0% against 45.9%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 59.
Win rate 95.60.6 %
Popularity 95.3.00 %
Breadth 80.33% of maps
Counter safety 64.30.0 %
Star rate 59.23.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

08/20 — 64.9% from 7,122 appearances08/21 — 57.0% from 5,668 appearances08/22 — 58.0% from 5,233 appearances08/23 — 59.1% from 4,910 appearances08/24 — 61.1% from 6,817 appearances08/25 — 61.4% from 5,640 appearances08/26 — 62.5% from 1,518 appearances
64.9%08/20 62.5%08/26

Pick rate

08/20 — 2.8% from 7,122 appearances08/21 — 3.0% from 5,668 appearances08/22 — 3.4% from 5,233 appearances08/23 — 3.4% from 4,910 appearances08/24 — 2.9% from 6,817 appearances08/25 — 2.7% from 5,640 appearances08/26 — 3.1% from 1,518 appearances
2.8%08/20 3.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −18.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 18.7 points (regression 59.7% to 41.0%). Higher up he gets outplayed.

Bronze — 74.9% from 32,410 gamesSilver — 60.6% from 36,956 gamesGold — 50.0% from 351,820 gamesDiamond — 48.5% from 167,767 gamesMythic — 51.3% from 96,562 gamesLegendary — 52.9% from 35,193 gamesMasters — 53.6% from 924 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Parallel Plays Hot Zone 67.0%
2660 73
Ring of Fire Hot Zone 63.8%
1509 65
Dueling Beetles Hot Zone 62.8%
1876 68
Hot Potato Heist 63.5%
1229 62
Flaring Phoenix Knockout 64.1%
868 56
Open Business Hot Zone 61.4%
1794 67
Safe(r) Zone Heist 62.3%
1057 59
Bridge Too Far Heist 62.4%
936 58
Center Stage Brawl Ball 60.4%
1742 67
Triple Dribble Brawl Ball 60.1%
1768 67
Pit Stop Heist 61.1%
1116 60
Safe Zone Heist 61.5%
956 58
Sneaky Fields Brawl Ball 59.7%
1959 69
Pinball Dreams Brawl Ball 59.9%
1610 66
New Horizons Knockout 61.9%
790 55
Kaboom Canyon Heist 60.7%
1099 60
Out in the Open Knockout 61.6%
758 54
Spiraling Out Brawl Ball 59.0%
1708 67
Layer Cake Bounty 59.8%
1093 60
Undermine Gem Grab 59.1%
1432 64
Double Swoosh Gem Grab 58.0%
1525 65
Hard Rock Mine Gem Grab 57.9%
1400 64
Gem Fort Gem Grab 57.4%
1484 64
Dry Season Bounty 57.6%
861 56
Rustic Arcade Gem Grab 56.3%
1046 59
Hideout Bounty 56.3%
894 57
Belle's Rock Knockout 56.0%
782 55
Shooting Star Bounty 55.2%
783 55
Beach Ball Brawl Ball 62.6%
99 24
Pinhole Punt Brawl Ball 64.9%
74 20

Who beats Trunk and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ♯Crxs76☄ Legendary 44 42.9% 75.0%
2 Azubot Legendary 56 38.1% 57.1%
3 ラヤChloe?🌸 Legendary 31 37.8% 67.7%
4 Azubot.off Legendary 26 37.0% 69.2%
5 るいじぇるど Mythic 20 36.5% 75.0%