Best map: Parallel Plays with 53.0% from 20,917 games.
Wins early — in Bounty 7.0 points better in short rounds than in long ones (49.3% against 42.3%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 15 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −13.7 — punishes weak opponents: from Bronze to Legendary the win rate drops by 13.7 points (regression 58.3% to 44.6%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort ![]() |
50.0% | 8287 | 90 | ||
Hard Rock Mine ![]() |
49.8% | 7526 | 89 | ||
Double Swoosh ![]() |
49.6% | 8355 | 90 | ||
Crystal Arcade +Mythicprev. season |
49.0% | 2115 | 70 | ||
Undermine ![]() |
47.9% | 6753 | 87 | ||
Deathcap Trap +Mythicprev. season |
48.9% | 1426 | 64 | ||
Rustic Arcade ![]() |
44.0% | 2431 | 72 |
Direct duels in Gem Grab: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.1% against R-T in Knockout. On average the worst case sits at 28.9%.
Nobody counters Trunk here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.1%
4,032 games
Clancy
65.3%
1,023 games
Tara
58.5%
2,299 games
Doug
59.5%
1,322 games
Rosa
60.7%
740 games
Jessie
57.8%
1,143 games
Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ♯Crxs76☄ | Legendary | 44 | 43.2% | 75.0% |
| 2 | Azubot | Legendary | 39 | 39.4% | 66.7% |
| 3 | ラヤChloe?🌸 | Legendary | 29 | 38.9% | 72.4% |
| 4 | Azubot.off | Legendary | 26 | 37.4% | 69.2% |
| 5 | るいじぇるど | Mythic | 20 | 36.9% | 75.0% |