My roster

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EN

Trunk

Epic Ranked · Diamond Gem Grab
49.0%Win rate in Gem Grab
33,352Games
100Trust Score
50. of 105Rank in Gem Grab
−13.7Skill bonus

Best map: Parallel Plays with 53.0% from 20,917 games.

Wins early — in Bounty 7.0 points better in short rounds than in long ones (49.3% against 42.3%, split at 98 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 12.Counter safetyStar rate
Win rate 47.49.0 %
Popularity 88.2.38 %
Breadth 12.3% of maps
Counter safety 51.35.7 %
Star rate 75.28.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/05 — 41.0% from 166 appearances08/06 — 46.5% from 170 appearances08/12 — 45.9% from 74 appearances08/13 — 47.7% from 128 appearances08/14 — 42.3% from 156 appearances08/15 — 46.7% from 167 appearances08/16 — 46.9% from 145 appearances08/17 — 43.8% from 208 appearances08/18 — 49.1% from 161 appearances08/20 — 49.0% from 5,366 appearances08/21 — 49.4% from 9,288 appearances08/22 — 48.0% from 6,047 appearances08/23 — 49.5% from 4,229 appearances08/24 — 49.1% from 4,969 appearances08/25 — 48.8% from 3,446 appearances
41.0%08/05 48.8%08/25

Pick rate

08/05 — 0.1% from 166 appearances08/06 — 0.1% from 170 appearances08/12 — 0.1% from 74 appearances08/13 — 0.1% from 128 appearances08/14 — 0.2% from 156 appearances08/15 — 0.2% from 167 appearances08/16 — 0.1% from 145 appearances08/17 — 0.2% from 208 appearances08/18 — 0.1% from 161 appearances08/20 — 2.5% from 5,366 appearances08/21 — 2.6% from 9,288 appearances08/22 — 2.5% from 6,047 appearances08/23 — 2.3% from 4,229 appearances08/24 — 2.2% from 4,969 appearances08/25 — 2.1% from 3,446 appearances
0.1%08/05 2.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −13.7 — punishes weak opponents: from Bronze to Legendary the win rate drops by 13.7 points (regression 58.3% to 44.6%). Higher up he gets outplayed.

Bronze — 71.0% from 5,395 gamesSilver — 57.6% from 6,344 gamesGold — 50.5% from 61,932 gamesDiamond — 48.9% from 34,885 gamesMythic — 49.3% from 19,140 gamesLegendary — 51.3% from 7,290 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Gem Fort Gem Grab 50.0%
8287 90
Hard Rock Mine Gem Grab 49.8%
7526 89
Double Swoosh Gem Grab 49.6%
8355 90
Crystal Arcade Gem Grab+Mythicprev. season 49.0%
2115 70
Undermine Gem Grab 47.9%
6753 87
Deathcap Trap Gem Grab+Mythicprev. season 48.9%
1426 64
Rustic Arcade Gem Grab 44.0%
2431 72

Against whom

Direct duels in Gem Grab: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.1% against R-T in Knockout. On average the worst case sits at 28.9%.

Counters

Countered by

Nobody counters Trunk here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.1% 4,032 games Clancy 65.3% 1,023 games Tara 58.5% 2,299 games Doug 59.5% 1,322 games Rosa 60.7% 740 games Jessie 57.8% 1,143 games

Who plays him best soon

Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ♯Crxs76☄ Legendary 44 43.2% 75.0%
2 Azubot Legendary 39 39.4% 66.7%
3 ラヤChloe?🌸 Legendary 29 38.9% 72.4%
4 Azubot.off Legendary 26 37.4% 69.2%
5 るいじぇるど Mythic 20 36.9% 75.0%