Best map: Parallel Plays with 56.1% from 47,635 games.
Wins early — in Knockout 6.1 points better in short rounds than in long ones (52.0% against 45.9%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/26, 7 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.
Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −14.2 — punishes weak opponents: from Bronze to Legendary the win rate drops by 14.2 points (regression 58.6% to 44.4%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort ![]() |
51.7% | 15316 | 99 | ||
Hard Rock Mine ![]() |
51.6% | 13674 | 98 | ||
Double Swoosh ![]() |
50.8% | 16093 | 100 | ||
Undermine ![]() |
50.2% | 13261 | 97 | ||
Crystal Arcade +Diamond + Mythicprev. season |
48.9% | 2125 | 70 | ||
Deathcap Trap +Diamond + Mythicprev. season |
49.0% | 1436 | 64 | ||
Rustic Arcade ![]() |
46.4% | 7426 | 89 |
Direct duels in Gem Grab: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.8% against R-T in Knockout. On average the worst case sits at 28.8%.
Nobody counters Trunk here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.9%
4,197 games
Clancy
65.3%
1,074 games
Tara
58.7%
2,412 games
Doug
59.7%
1,386 games
Rosa
60.4%
787 games
Jessie
57.9%
1,196 games
Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ♯Crxs76☄ | Legendary | 44 | 42.9% | 75.0% |
| 2 | Azubot | Legendary | 56 | 38.2% | 57.1% |
| 3 | ラヤChloe?🌸 | Legendary | 31 | 37.9% | 67.7% |
| 4 | Azubot.off | Legendary | 26 | 37.1% | 69.2% |
| 5 | るいじぇるど | Mythic | 20 | 36.6% | 75.0% |