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Trunk

Epic Ranked · Gold Gem Grab
50.5%Win rate in Gem Grab
65,770Games
100Trust Score
32. of 105Rank in Gem Grab
−14.2Skill bonus

Best map: Parallel Plays with 56.1% from 47,635 games.

Wins early — in Knockout 6.1 points better in short rounds than in long ones (52.0% against 45.9%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 55.Counter safetyStar rate
Win rate 64.50.5 %
Popularity 90.2.77 %
Breadth 55.17% of maps
Counter safety 57.33.8 %
Star rate 77.28.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

08/20 — 54.7% from 12,774 appearances08/21 — 50.6% from 12,077 appearances08/22 — 49.1% from 8,939 appearances08/23 — 48.8% from 7,923 appearances08/24 — 49.3% from 11,970 appearances08/25 — 49.1% from 9,992 appearances08/26 — 50.8% from 2,095 appearances
54.7%08/20 50.8%08/26

Pick rate

08/20 — 2.9% from 12,774 appearances08/21 — 2.9% from 12,077 appearances08/22 — 3.1% from 8,939 appearances08/23 — 3.0% from 7,923 appearances08/24 — 2.6% from 11,970 appearances08/25 — 2.4% from 9,992 appearances08/26 — 2.5% from 2,095 appearances
2.9%08/20 2.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −14.2 — punishes weak opponents: from Bronze to Legendary the win rate drops by 14.2 points (regression 58.6% to 44.4%). Higher up he gets outplayed.

Bronze — 71.3% from 5,741 gamesSilver — 57.7% from 6,781 gamesGold — 50.5% from 65,884 gamesDiamond — 48.9% from 36,018 gamesMythic — 49.3% from 19,496 gamesLegendary — 51.2% from 7,497 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Gem Fort Gem Grab 51.7%
15316 99
Hard Rock Mine Gem Grab 51.6%
13674 98
Double Swoosh Gem Grab 50.8%
16093 100
Undermine Gem Grab 50.2%
13261 97
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 48.9%
2125 70
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 49.0%
1436 64
Rustic Arcade Gem Grab 46.4%
7426 89

Against whom

Direct duels in Gem Grab: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.8% against R-T in Knockout. On average the worst case sits at 28.8%.

Counters

Countered by

Nobody counters Trunk here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.9% 4,197 games Clancy 65.3% 1,074 games Tara 58.7% 2,412 games Doug 59.7% 1,386 games Rosa 60.4% 787 games Jessie 57.9% 1,196 games

Who plays him best soon

Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ♯Crxs76☄ Legendary 44 42.9% 75.0%
2 Azubot Legendary 56 38.2% 57.1%
3 ラヤChloe?🌸 Legendary 31 37.9% 67.7%
4 Azubot.off Legendary 26 37.1% 69.2%
5 るいじぇるど Mythic 20 36.6% 75.0%