Best map: Triple Dribble with 55.0% from 487 games.
Wins early — in Knockout 6.2 points better in short rounds than in long ones (51.8% against 45.6%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −13.9 — punishes weak opponents: from Bronze to Legendary the win rate drops by 13.9 points (regression 58.4% to 44.5%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 6 of 14 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort ![]() |
54.4% | 526 | 49 | ||
Deathcap Trap prev. season |
53.7% | 631 | 52 | ||
Hard Rock Mine ![]() |
53.4% | 631 | 52 | ||
Crystal Arcade prev. season |
50.7% | 1011 | 59 | ||
Double Swoosh prev. season |
50.2% | 1093 | 60 | ||
Undermine prev. season |
47.7% | 1081 | 60 |
Direct duels in Gem Grab: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.3% against R-T in Knockout. On average the worst case sits at 29.0%.
Nobody counters Trunk here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.1%
4,087 games
Clancy
65.3%
1,037 games
Doug
59.6%
1,336 games
Tara
58.5%
2,319 games
Rosa
60.6%
749 games
Jessie
57.7%
1,158 games
Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ♯Crxs76☄ | Legendary | 44 | 43.2% | 75.0% |
| 2 | Azubot | Legendary | 39 | 39.4% | 66.7% |
| 3 | ラヤChloe?🌸 | Legendary | 29 | 38.9% | 72.4% |
| 4 | Azubot.off | Legendary | 26 | 37.4% | 69.2% |
| 5 | るいじぇるど | Mythic | 20 | 36.9% | 75.0% |