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Trunk

Epic Ranked · Silver Gem Grab
57.7%Win rate in Gem Grab
6,531Games
87Trust Score
5. of 105Rank in Gem Grab
−14.1Skill bonus

Best map: Parallel Plays with 66.9% from 2,532 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 53.Star rate
Win rate 93.57.7 %
Popularity 95.3.15 %
Breadth 81.33% of maps
Counter safety 53.34.6 %
Star rate 77.28.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 5 earlier days are left out — below 372 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

08/20 — 62.2% from 1,380 appearances08/21 — 52.2% from 1,024 appearances08/22 — 54.8% from 967 appearances08/23 — 53.7% from 929 appearances08/24 — 59.6% from 1,212 appearances08/25 — 61.0% from 952 appearances
62.2%08/20 61.0%08/25

Pick rate

08/20 — 3.1% from 1,380 appearances08/21 — 3.1% from 1,024 appearances08/22 — 3.6% from 967 appearances08/23 — 3.8% from 929 appearances08/24 — 3.0% from 1,212 appearances08/25 — 2.7% from 952 appearances
3.1%08/20 2.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −14.1 — punishes weak opponents: from Bronze to Legendary the win rate drops by 14.1 points (regression 58.5% to 44.4%). Higher up he gets outplayed.

Bronze — 71.3% from 5,558 gamesSilver — 57.6% from 6,543 gamesGold — 50.5% from 63,760 gamesDiamond — 48.9% from 35,406 gamesMythic — 49.3% from 19,315 gamesLegendary — 51.3% from 7,402 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Silver). Filtered to Gem Grab: 5 of 30 maps.

MapWin rateGamesTrust
Undermine Gem Grab 58.9%
1350 63
Hard Rock Mine Gem Grab 58.0%
1319 63
Gem Fort Gem Grab 57.6%
1420 64
Double Swoosh Gem Grab 57.4%
1452 64
Rustic Arcade Gem Grab 56.0%
990 58

Against whom

Direct duels in Gem Grab: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.1% against R-T in Knockout. On average the worst case sits at 29.2%.

Counters

Countered by

Nobody counters Trunk here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.9% 4,115 games Clancy 65.2% 1,045 games Doug 59.7% 1,341 games Tara 58.6% 2,350 games Rosa 60.5% 755 games Jessie 57.9% 1,165 games

Who plays him best soon

Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ♯Crxs76☄ Legendary 44 43.1% 75.0%
2 Azubot Legendary 39 39.4% 66.7%
3 ラヤChloe?🌸 Legendary 29 38.8% 72.4%
4 Azubot.off Legendary 26 37.3% 69.2%
5 るいじぇるど Mythic 20 36.8% 75.0%