My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Trunk

Epic Ranked · Silver Heist
61.7%Win rate in Heist
6,085Games
86Trust Score
4. of 104Rank in Heist
−31.7Skill bonus

Best map: Parallel Plays with 67.0% from 2,462 games.

Wins early — in Bounty 7.0 points better in short rounds than in long ones (49.3% against 42.3%, split at 98 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 69.
Win rate 95.61.7 %
Popularity 89.2.51 %
Breadth 81.33% of maps
Counter safety 76.38.4 %
Star rate 69.18.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 4 earlier days are left out — below 358 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.

Win rate

08/20 — 64.9% from 1,243 appearances08/21 — 56.9% from 1,028 appearances08/22 — 59.6% from 914 appearances08/23 — 62.7% from 832 appearances08/24 — 62.3% from 1,168 appearances08/25 — 63.3% from 896 appearances
64.9%08/20 63.3%08/25

Pick rate

08/20 — 2.3% from 1,243 appearances08/21 — 2.6% from 1,028 appearances08/22 — 2.8% from 914 appearances08/23 — 2.8% from 832 appearances08/24 — 2.5% from 1,168 appearances08/25 — 2.3% from 896 appearances
2.3%08/20 2.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −31.7 — punishes weak opponents: from Bronze to Legendary the win rate drops by 31.7 points (regression 65.3% to 33.6%). Higher up he gets outplayed.

Bronze — 75.3% from 6,151 gamesSilver — 61.7% from 6,089 gamesGold — 48.0% from 42,399 gamesDiamond — 47.7% from 17,530 gamesMythic — 50.3% from 4,976 gamesLegendary — 49.1% from 1,181 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 28 maps.

MapWin rateGamesTrust
Hot Potato Heist 63.6%
1138 60
Safe(r) Zone Heist 62.3%
1025 59
Bridge Too Far Heist 62.1%
892 57
Pit Stop Heist 61.1%
1080 60
Safe Zone Heist 60.8%
925 57
Kaboom Canyon Heist 60.2%
1025 59

Against whom

Direct duels in Heist: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.9% against R-T in Knockout. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Trunk runs in 2 circles — whoever Trunk beats beats someone who in turn beats Trunk. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 58.6% 11,985 games Mico 59.2% 4,478 games Jessie 58.6% 4,553 games Edgar 56.7% 16,846 games Nita 57.4% 3,631 games Bull 57.6% 2,490 games

Who plays him best soon

Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ♯Crxs76☄ Legendary 44 43.2% 75.0%
2 Azubot Legendary 39 39.4% 66.7%
3 ラヤChloe?🌸 Legendary 29 38.9% 72.4%
4 Azubot.off Legendary 26 37.4% 69.2%
5 るいじぇるど Mythic 20 36.9% 75.0%