My roster

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Trunk

Epic Ranked · Legendary Knockout
53.4%Win rate in Knockout
691Games
53Trust Score
33. of 105Rank in Knockout
−38.5Skill bonus

Best map: Triple Dribble with 55.4% from 464 games.

Wins early — in Bounty 7.0 points better in short rounds than in long ones (49.3% against 42.3%, split at 98 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 84.53.4 %
Popularity 13.0.16 %
Breadth 0.0% of maps
Counter safety 24.31.1 %
Star rate 41.20.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −38.5 — punishes weak opponents: from Bronze to Legendary the win rate drops by 38.5 points (regression 66.4% to 27.9%). Higher up he gets outplayed.

Bronze — 76.5% from 3,608 gamesSilver — 60.7% from 2,999 gamesGold — 44.7% from 15,994 gamesDiamond — 43.1% from 6,856 gamesMythic — 47.0% from 2,415 gamesLegendary — 53.4% from 691 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 32 maps. Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockoutprev. season 48.5%
899 57
New Horizons Knockoutprev. season 48.4%
541 49
Flaring Phoenix Knockout 48.6%
459 47
Out in the Open Knockoutprev. season 45.0%
471 47

Against whom

Direct duels in Knockout: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.1% against R-T in Knockout. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Trunk runs in 8 circles — whoever Trunk beats beats someone who in turn beats Trunk. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 54.9% 6,251 games Kaze 54.4% 5,035 games Meg 61.2% 183 games Nita 60.5% 195 games Grom 55.6% 489 games Brock 51.8% 4,236 games

Who plays him best soon

Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ♯Crxs76☄ Legendary 44 43.2% 75.0%
2 Azubot Legendary 39 39.4% 66.7%
3 ラヤChloe?🌸 Legendary 29 38.9% 72.4%
4 Azubot.off Legendary 26 37.3% 69.2%
5 るいじぇるど Mythic 20 36.9% 75.0%