Best map: Triple Dribble with 55.4% from 464 games.
Wins early — in Bounty 7.0 points better in short rounds than in long ones (49.3% against 42.3%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −38.5 — punishes weak opponents: from Bronze to Legendary the win rate drops by 38.5 points (regression 66.4% to 27.9%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 32 maps. Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock prev. season |
48.5% | 899 | 57 | ||
New Horizons prev. season |
48.4% | 541 | 49 | ||
Flaring Phoenix ![]() |
48.6% | 459 | 47 | ||
Out in the Open prev. season |
45.0% | 471 | 47 |
Direct duels in Knockout: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.1% against R-T in Knockout. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Trunk runs in 8 circles — whoever Trunk beats beats someone who in turn beats Trunk. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
54.9%
6,251 games
Kaze
54.4%
5,035 games
Meg
61.2%
183 games
Nita
60.5%
195 games
Grom
55.6%
489 games
Brock
51.8%
4,236 games
Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ♯Crxs76☄ | Legendary | 44 | 43.2% | 75.0% |
| 2 | Azubot | Legendary | 39 | 39.4% | 66.7% |
| 3 | ラヤChloe?🌸 | Legendary | 29 | 38.9% | 72.4% |
| 4 | Azubot.off | Legendary | 26 | 37.3% | 69.2% |
| 5 | るいじぇるど | Mythic | 20 | 36.9% | 75.0% |