My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Trunk

Epic Ranked · Masters
53.1%Win rate across all maps
894Games
57Trust Score
38. of 105Rank by score
−17.8Skill bonus

Best map: Sneaky Fields with 53.8% from 800 games.

Wins early — in Bounty 7.0 points better in short rounds than in long ones (49.3% against 42.3%, split at 98 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 70.53.1 %
Popularity 43.0.30 %
Breadth 0.0% of maps
Counter safety 69.30.3 %
Star rate 58.23.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/12, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/12.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/05 — 37.7% from 69 appearances08/06 — 53.4% from 88 appearances08/10 — 47.1% from 104 appearances08/11 — 54.9% from 113 appearances08/12 — 49.2% from 61 appearances
37.7%08/05 49.2%08/12

Pick rate

08/05 — 0.1% from 69 appearances08/06 — 0.2% from 88 appearances08/10 — 0.2% from 104 appearances08/11 — 0.2% from 113 appearances08/12 — 0.2% from 61 appearances
0.1%08/05 0.2%08/12

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −17.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 17.8 points (regression 59.4% to 41.6%). Higher up he gets outplayed.

Bronze — 74.5% from 29,726 gamesSilver — 60.4% from 33,693 gamesGold — 50.1% from 319,703 gamesDiamond — 48.5% from 159,029 gamesMythic — 51.5% from 93,733 gamesLegendary — 52.9% from 33,942 gamesMasters — 53.1% from 894 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball 53.8%
800 55
Dueling Beetles Hot Zoneprev. season 53.1%
967 58
Triple Dribble Brawl Ball 54.8%
456 47
Deathcap Trap Gem Grabprev. season 53.7%
631 52
Gem Fort Gem Grab 54.3%
494 48
Hard Rock Mine Gem Grab 53.7%
581 50
Open Business Hot Zoneprev. season 52.7%
860 56
Center Stage Brawl Ballprev. season 51.6%
1147 61
Layer Cake Bountyprev. season 50.9%
1532 65
Parallel Plays Hot Zone 50.6%
1418 64
Crystal Arcade Gem Grabprev. season 50.7%
1011 59
Double Swoosh Gem Grabprev. season 50.5%
1061 59
Undermine Gem Grabprev. season 47.7%
1062 59
Pinball Dreams Brawl Ball 46.5%
411 45

Who beats Trunk and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ♯Crxs76☄ Legendary 44 43.2% 75.0%
2 ラヤChloe?🌸 Legendary 29 38.9% 72.4%
3 Azubot Legendary 37 38.5% 64.9%
4 Azubot.off Legendary 26 37.3% 69.2%
5 るいじぇるど Mythic 20 36.9% 75.0%