Best map: Parallel Plays with 51.6% from 6,340 games.
Wins early — in Bounty 7.0 points better in short rounds than in long ones (49.3% against 42.3%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/11 to 08/25, 13 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/25.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −38.4 — punishes weak opponents: from Bronze to Legendary the win rate drops by 38.4 points (regression 66.3% to 27.9%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 32 maps. 2 of 4 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
48.4% | 924 | 57 | ||
Belle's Rock prev. season |
46.0% | 715 | 54 | ||
New Horizons +Legendary + Diamond |
43.7% | 1674 | 66 | ||
Out in the Open +Legendary + Diamond |
41.2% | 1332 | 63 |
Direct duels in Knockout: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.1% against R-T in Knockout. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Trunk runs in 8 circles — whoever Trunk beats beats someone who in turn beats Trunk. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
54.9%
6,289 games
Kaze
54.4%
5,054 games
Grom
55.8%
495 games
Meg
60.9%
184 games
Brock
51.8%
4,260 games
Bolt
56.2%
393 games
Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ♯Crxs76☄ | Legendary | 44 | 43.2% | 75.0% |
| 2 | Azubot | Legendary | 39 | 39.4% | 66.7% |
| 3 | ラヤChloe?🌸 | Legendary | 29 | 38.9% | 72.4% |
| 4 | Azubot.off | Legendary | 26 | 37.4% | 69.2% |
| 5 | るいじぇるど | Mythic | 20 | 36.9% | 75.0% |