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Trunk

Epic Ranked · Silver Knockout
60.7%Win rate in Knockout
3,036Games
75Trust Score
3. of 105Rank in Knockout
−38.6Skill bonus

Best map: Parallel Plays with 66.9% from 2,493 games.

Wins early — in Knockout 6.2 points better in short rounds than in long ones (51.8% against 45.6%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 21.Star rate
Win rate 93.60.7 %
Popularity 86.1.84 %
Breadth 80.33% of maps
Counter safety 21.30.5 %
Star rate 41.20.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 5 earlier days are left out — below 166 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.

Win rate

08/20 — 67.5% from 618 appearances08/21 — 54.1% from 503 appearances08/22 — 60.8% from 469 appearances08/23 — 59.0% from 415 appearances08/24 — 61.9% from 575 appearances08/25 — 58.9% from 450 appearances
67.5%08/20 58.9%08/25

Pick rate

08/20 — 1.7% from 618 appearances08/21 — 1.8% from 503 appearances08/22 — 2.2% from 469 appearances08/23 — 2.0% from 415 appearances08/24 — 1.7% from 575 appearances08/25 — 1.7% from 450 appearances
1.7%08/20 1.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −38.6 — punishes weak opponents: from Bronze to Legendary the win rate drops by 38.6 points (regression 66.4% to 27.8%). Higher up he gets outplayed.

Bronze — 76.4% from 3,677 gamesSilver — 60.7% from 3,042 gamesGold — 44.7% from 16,358 gamesDiamond — 43.1% from 6,933 gamesMythic — 47.1% from 2,433 gamesLegendary — 53.4% from 695 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Silver). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockout 64.1%
814 55
New Horizons Knockout 61.6%
768 55
Out in the Open Knockout 60.3%
711 53
Belle's Rock Knockout 56.4%
743 54

Against whom

Direct duels in Knockout: how Trunk does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.5% against R-T in Knockout. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Trunk runs in 7 circles — whoever Trunk beats beats someone who in turn beats Trunk. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 54.8% 6,366 games Kaze 54.4% 5,098 games Meg 61.9% 189 games Grom 55.7% 499 games Bolt 56.5% 398 games Brock 51.8% 4,303 games

Who plays him best soon

Players with a profile and at least 20 games on Trunk, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ♯Crxs76☄ Legendary 44 43.2% 75.0%
2 Azubot Legendary 39 39.5% 66.7%
3 ラヤChloe?🌸 Legendary 29 38.9% 72.4%
4 Azubot.off Legendary 26 37.4% 69.2%
5 るいじぇるど Mythic 20 36.9% 75.0%