08/05 to 08/31, 26 days. 3 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 162 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
59.0% | 7898 | 89 | ||
Leaping Dogs ![]() |
59.4% | 3814 | 79 | ||
Opening Move ![]() |
58.7% | 2412 | 72 | ||
Please Remain Standing ![]() |
59.0% | 1278 | 62 | ||
Think Ahead ![]() |
57.6% | 2688 | 73 | ||
Goldarm Gulch ![]() |
57.4% | 2050 | 69 | ||
Double Decker ![]() |
58.7% | 945 | 58 | ||
Out in the Open ![]() |
55.6% | 2850 | 74 | ||
Konnakol ![]() |
54.5% | 7977 | 90 | ||
Close Call ![]() |
55.6% | 1930 | 68 | ||
Crab Claws ![]() |
54.9% | 2833 | 74 | ||
Streets with No Name ![]() |
54.6% | 2215 | 70 | ||
Split Difference ![]() |
53.4% | 3207 | 76 | ||
Chivalry ![]() |
51.5% | 1172 | 61 | ||
Jungle Top ![]() |
49.6% | 3386 | 77 | ||
New Perspective ![]() |
51.3% | 848 | 56 | ||
Healthy Middle Ground ![]() |
61.2% | 49 | 13 | ||
Flowing Springs ![]() |
46.7% | 1215 | 61 | ||
Flaring Phoenix ![]() |
48.4% | 31 | 7 | ||
Deep End ![]() |
30.3% | 357 | 43 |
Direct duels in Knockout: how Willow does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 26.0% against Mico in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Willow runs in 9 circles — whoever Willow beats beats someone who in turn beats Willow. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Pearl
60.2%
3,048 games
Edgar
55.5%
43,176 games
Bolt
57.0%
3,308 games
Tick
54.1%
10,465 games
Darryl
55.7%
1,502 games
Brock
53.1%
35,647 games
Players with a profile and at least 20 games on Willow, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | лети ૮ ․ ․ ྀིა | Masters | 64 | 43.1% | 62.5% |
| 2 | どこ行くねん点P | Masters | 32 | 42.4% | 75.0% |
| 3 | Malenawu | Masters | 45 | 42.3% | 66.7% |
| 4 | н1 | Legendary | 20 | 42.1% | 90.0% |
| 5 | m-rappy | Mythic | 23 | 40.7% | 78.3% |