Wins early — in Hot Zone 1.7 points better in short rounds than in long ones (43.3% against 41.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.
Direct duels in Brawl Ball: how Willow does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
57.5%
14,355 games
Doug
57.2%
2,510 games
Clancy
58.0%
1,368 games
Ash
56.1%
2,801 games
Jacky
57.4%
1,014 games
R-T
59.3%
418 games
Players with a profile and at least 20 games on Willow, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | m-rappy | Mythic | 23 | 38.2% | 78.3% |
| 2 | tick is Best ** | Mythic | 21 | 36.2% | 71.4% |
| 3 | Hrh|戦犯はいつも一人 | Mythic | 26 | 36.2% | 65.4% |
| 4 | NanaA | Alii🐢 | Diamond | 20 | 35.7% | 70.0% |
| 5 | Malenawu | Masters | 21 | 35.3% | 66.7% |