Wins early — in Hot Zone 7.3 points better in short rounds than in long ones (48.5% against 41.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −6.6 — punishes weak opponents: from Gold to Legendary the win rate drops by 6.6 points (regression 54.3% to 47.7%). Higher up he gets outplayed.
Direct duels in Knockout: how Willow does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed for Silver.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed for Silver.
Edgar
64.6%
302 games
Brock
67.1%
158 games
Kaze
59.0%
378 games
Trunk
69.1%
94 games
Piper
56.6%
83 games
Nori
54.1%
111 games
Players with a profile and at least 20 games on Willow, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ーーー | Diamond | 28 | 34.1% | 50.0% |
| 2 | たくや | Diamond | 35 | 33.6% | 45.7% |
| 3 | ハーランド | Diamond | 30 | 31.8% | 40.0% |
| 4 | ジャック(ツッキー) | Diamond | 22 | 31.7% | 40.9% |
| 5 | 信玄武田 | Diamond | 20 | 31.4% | 40.0% |