Wins early — in Hot Zone 2.5 points better in short rounds than in long ones (43.1% against 40.6%, split at 95 s). A pick for pace — if the game drags on, it works against him.
For Bounty, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Only Hideout. 08/20 to 08/22, 3 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/22.
Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −15.1 — punishes weak opponents: from Bronze to Mythic the win rate drops by 15.1 points (regression 56.8% to 41.7%). Higher up he gets outplayed.
Direct duels in Bounty: how Willow does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Willow runs in 1 circle — whoever Willow beats beats someone who in turn beats Willow. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.7%
1,572 games
Edgar
51.8%
11,693 games
Penny
53.4%
915 games
Surge
51.6%
2,134 games
Mr. P
57.1%
224 games
Tick
50.6%
2,928 games
Players with a profile and at least 20 games on Willow, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | m-rappy | Mythic | 22 | 38.4% | 77.3% |
| 2 | tick is Best ** | Mythic | 21 | 36.9% | 71.4% |
| 3 | Hrh|戦犯はいつも一人 | Diamond | 22 | 36.5% | 68.2% |
| 4 | NanaA | Alii🐢 | Diamond | 20 | 36.4% | 70.0% |
| 5 | ブロスタプレイヤー | Diamond | 20 | 34.5% | 60.0% |