My roster

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EN

Willow

Controller Mythic All games Heist
51.8%Win rate in Heist
4,090Games
80Trust Score
43. of 106Rank in Heist

Best map: Deadlock with 60.0% from 4,074 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safetyStar rate 10.
Win rate 61.51.8 %
Popularity 17.0.19 %
Breadth 50.24% of maps
Counter safety 25.26.5 %
Star rate 10.3.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 61th means “better than 61% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 14 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 56.4% from 275 appearances08/11 — 45.8% from 131 appearances08/12 — 51.7% from 145 appearances08/13 — 45.2% from 290 appearances08/14 — 52.6% from 114 appearances08/15 — 48.6% from 325 appearances08/16 — 49.4% from 158 appearances08/17 — 53.5% from 413 appearances08/18 — 46.7% from 92 appearances08/19 — 52.3% from 922 appearances08/20 — 53.3% from 392 appearances08/21 — 53.2% from 235 appearances08/23 — 53.3% from 120 appearances08/25 — 60.7% from 201 appearances
56.4%08/05 60.7%08/25

Pick rate

08/05 — 0.2% from 275 appearances08/11 — 0.1% from 131 appearances08/12 — 0.3% from 145 appearances08/13 — 0.2% from 290 appearances08/14 — 0.2% from 114 appearances08/15 — 0.2% from 325 appearances08/16 — 0.2% from 158 appearances08/17 — 0.2% from 413 appearances08/18 — 0.2% from 92 appearances08/19 — 0.2% from 922 appearances08/20 — 0.2% from 392 appearances08/21 — 0.2% from 235 appearances08/23 — 0.1% from 120 appearances08/25 — 0.2% from 201 appearances
0.2%08/05 0.2%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 166 maps.

MapWin rateGamesTrust
Quintillion Heist 52.8%
2061 69
Jedna Heist 51.8%
678 53
Eating Good! Heist 52.5%
394 45
Hot Potato Heist 49.5%
493 48
Photic Doom Heist 51.6%
159 31
Hot Tubs Heist 47.2%
305 41

Against whom

Direct duels in Heist: how Willow does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 26.5% against Mico in Heist. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Willow runs in 1 circle — whoever Willow beats beats someone who in turn beats Willow. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bull 50.8% 2,855 games Nori 49.1% 13,105 games Mico 49.5% 5,174 games Edgar 47.9% 18,803 games Bibi 48.8% 1,509 games Nita 47.3% 4,037 games

Who plays him best soon

Players with a profile and at least 20 games on Willow, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 m-rappy Mythic 23 38.5% 78.3%
2 tick is Best ** Mythic 21 36.5% 71.4%
3 Hrh|戦犯はいつも一人 Mythic 26 36.5% 65.4%
4 NanaA | Alii🐢 Diamond 20 36.0% 70.0%
5 Malenawu Masters 21 35.6% 66.7%