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EN

Willow

Controller Mythic Ranked · Gold Knockout
50.6%Win rate in Knockout
67,446Games
100Trust Score
32. of 105Rank in Knockout
−17.2Skill bonus

Best map: Triple Dribble with 53.2% from 20,192 games.

Wins early — in Hot Zone 1.7 points better in short rounds than in long ones (43.1% against 41.3%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 15.
Win rate 62.50.6 %
Popularity 95.3.81 %
Breadth 35.10% of maps
Counter safety 22.31.9 %
Star rate 15.15.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.

Win rate

08/20 — 54.6% from 15,426 appearances08/21 — 53.5% from 13,922 appearances08/22 — 47.2% from 9,797 appearances08/23 — 48.0% from 8,192 appearances08/24 — 48.5% from 11,864 appearances08/25 — 48.0% from 8,245 appearances
54.6%08/20 48.0%08/25

Pick rate

08/20 — 4.3% from 15,426 appearances08/21 — 4.0% from 13,922 appearances08/22 — 4.2% from 9,797 appearances08/23 — 3.9% from 8,192 appearances08/24 — 3.3% from 11,864 appearances08/25 — 3.1% from 8,245 appearances
4.3%08/20 3.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −17.2 — punishes weak opponents: from Bronze to Legendary the win rate drops by 17.2 points (regression 59.5% to 42.3%). Higher up he gets outplayed.

Bronze — 76.2% from 3,414 gamesSilver — 59.3% from 5,314 gamesGold — 50.6% from 67,553 gamesDiamond — 47.1% from 35,061 gamesMythic — 48.8% from 32,486 gamesLegendary — 46.9% from 3,509 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 52.8%
26306 100
Flaring Phoenix Knockout 51.0%
15979 100
New Horizons Knockout 49.6%
15468 99
Out in the Open Knockout 45.6%
9693 93

Against whom

Direct duels in Knockout: how Willow does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 26.4% against Mico in Heist. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Willow runs in 5 circles — whoever Willow beats beats someone who in turn beats Willow. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 59.9% 1,476 games Bolt 58.8% 1,934 games Edgar 56.5% 22,069 games Tick 54.6% 5,517 games Doug 57.9% 679 games Darryl 57.8% 659 games

Who plays him best soon

Players with a profile and at least 20 games on Willow, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 m-rappy Mythic 23 38.5% 78.3%
2 tick is Best ** Mythic 21 36.5% 71.4%
3 NanaA | Alii🐢 Diamond 20 35.9% 70.0%
4 Hrh|戦犯はいつも一人 Mythic 24 35.3% 62.5%
5 Levi Diamond 20 35.0% 65.0%