Best map: Triple Dribble with 54.2% from 2,027 games.
Wins early — in Hot Zone 1.7 points better in short rounds than in long ones (43.3% against 41.7%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 18 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −17.5 — punishes weak opponents: from Bronze to Legendary the win rate drops by 17.5 points (regression 59.6% to 42.1%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 30 maps. 2 of 4 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
48.1% | 1479 | 64 | ||
Belle's Rock prev. season |
46.0% | 1626 | 66 | ||
New Horizons +Mythic |
44.7% | 906 | 57 | ||
Out in the Open +Mythicprev. season |
43.7% | 1670 | 66 |
Direct duels in Knockout: how Willow does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.5% against Mico in Heist. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Willow runs in 5 circles — whoever Willow beats beats someone who in turn beats Willow. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
60.0%
1,549 games
Bolt
58.7%
2,008 games
Edgar
56.3%
23,188 games
Tick
54.7%
5,777 games
Darryl
57.7%
699 games
Carl
55.6%
1,567 games
Players with a profile and at least 20 games on Willow, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | m-rappy | Mythic | 23 | 38.4% | 78.3% |
| 2 | tick is Best ** | Mythic | 21 | 36.3% | 71.4% |
| 3 | Hrh|戦犯はいつも一人 | Mythic | 26 | 36.3% | 65.4% |
| 4 | NanaA | Alii🐢 | Diamond | 20 | 35.8% | 70.0% |
| 5 | Malenawu | Masters | 21 | 35.4% | 66.7% |