Best map: Layer Cake with 49.8% from 1,007 games.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake prev. season |
49.8% | 1007 | 59 | ||
Belle's Rock ![]() |
49.6% | 516 | 49 | ||
Sneaky Fields prev. season |
52.8% | 89 | 22 | ||
New Horizons prev. season |
47.3% | 567 | 50 | ||
Flaring Phoenix prev. season |
46.2% | 639 | 52 | ||
Dry Season prev. season |
46.5% | 374 | 44 | ||
Hard Rock Mine prev. season |
47.6% | 143 | 29 | ||
Triple Dribble ![]() |
46.4% | 196 | 34 | ||
Open Business prev. season |
45.4% | 447 | 46 | ||
Safe Zone prev. season |
45.6% | 103 | 25 | ||
Double Swoosh prev. season |
45.3% | 64 | 17 | ||
Parallel Plays prev. season |
44.6% | 285 | 40 | ||
Pit Stop ![]() |
43.5% | 69 | 19 | ||
Dueling Beetles prev. season |
43.5% | 582 | 50 | ||
Deathcap Trap prev. season |
43.3% | 97 | 24 | ||
Pinball Dreams ![]() |
43.2% | 125 | 27 | ||
Spiraling Out ![]() |
42.6% | 94 | 23 | ||
Center Stage prev. season |
41.0% | 78 | 20 | ||
Gem Fort prev. season |
41.5% | 106 | 25 | ||
Crystal Arcade prev. season |
39.5% | 86 | 22 | ||
Bridge Too Far prev. season |
39.3% | 84 | 21 | ||
Safe(r) Zone ![]() |
29.2% | 24 | 3 | ||
Hideout prev. season |
40.6% | 399 | 45 | ||
Ring of Fire prev. season |
39.8% | 329 | 42 | ||
Undermine prev. season |
35.9% | 92 | 23 | ||
Kaboom Canyon prev. season |
32.9% | 76 | 20 | ||
Out in the Open prev. season |
37.9% | 206 | 35 | ||
Shooting Star prev. season |
38.6% | 334 | 42 | ||
Rustic Arcade prev. season |
33.3% | 90 | 23 | ||
Hot Potato prev. season |
30.8% | 107 | 25 |
Direct duels in Knockout: how Ziggy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 36.4% against Gray in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
57.0%
298 games
Meeple
59.4%
96 games
Mortis
58.6%
87 games
Tick
56.5%
85 games
Gray
54.3%
116 games
Max
55.4%
74 games
Players with a profile and at least 20 games on Ziggy, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.