Best map: Belle's Rock with 52.0% from 448 games.
Goldchange
08/05 to 08/21, 3 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −1.1 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
52.0% | 448 | 47 | ||
Triple Dribble ![]() |
57.4% | 101 | 24 | ||
New Horizons ![]() |
52.8% | 218 | 36 | ||
Dueling Beetles ![]() |
50.9% | 267 | 39 | ||
Hot Potato ![]() |
61.9% | 42 | 11 | ||
Layer Cake ![]() |
49.5% | 317 | 41 | ||
Hard Rock Mine ![]() |
57.5% | 40 | 10 | ||
Hideout ![]() |
49.1% | 165 | 32 | ||
Shooting Star ![]() |
49.6% | 127 | 28 | ||
Double Swoosh prev. season |
56.3% | 32 | 7 | ||
Dry Season ![]() |
48.9% | 135 | 29 | ||
Parallel Plays ![]() |
48.6% | 109 | 25 | ||
Flaring Phoenix ![]() |
47.3% | 203 | 35 | ||
Pinball Dreams ![]() |
48.2% | 83 | 21 | ||
Sneaky Fields prev. season |
50.0% | 42 | 11 | ||
Center Stage prev. season |
50.0% | 38 | 10 | ||
Gem Fort ![]() |
46.5% | 43 | 11 | ||
Out in the Open ![]() |
45.2% | 104 | 25 | ||
Undermine prev. season |
44.2% | 43 | 11 | ||
Open Business ![]() |
43.8% | 210 | 35 | ||
Safe(r) Zone ![]() |
40.0% | 50 | 14 | ||
Bridge Too Far prev. season |
37.8% | 37 | 9 | ||
Spiraling Out ![]() |
39.8% | 88 | 22 | ||
Safe Zone ![]() |
32.5% | 40 | 10 | ||
Rustic Arcade ![]() |
33.3% | 51 | 14 | ||
Kaboom Canyon ![]() |
29.3% | 41 | 11 | ||
Pit Stop ![]() |
33.3% | 90 | 23 | ||
Ring of Fire ![]() |
35.2% | 145 | 30 |
Direct duels in Knockout: how Ziggy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 36.9% against Gray in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
55.7%
314 games
Mico
67.7%
62 games
Meeple
60.2%
103 games
Mortis
57.6%
92 games
Gray
54.2%
120 games
Tick
54.4%
90 games
Players with a profile and at least 20 games on Ziggy, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.