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Ziggy

Mythic Ranked · Diamond Knockout
47.5%Win rate in Knockout
2,720Games
73Trust Score
70. of 105Rank in Knockout
−3.6Skill bonus

Best map: Belle's Rock with 49.4% from 1,338 games.

Wins late — in Hot Zone 11.3 points better in long rounds than in short ones (50.4% against 39.1%, split at 96 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 31.47.5 %
Popularity 36.0.24 %
Breadth 0.0% of maps
Counter safety 11.27.6 %
Star rate 34.19.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 36th means “better than 36% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/04 — 50.7% from 75 appearances08/05 — 46.4% from 179 appearances08/06 — 52.0% from 150 appearances08/12 — 49.2% from 118 appearances08/13 — 52.3% from 128 appearances08/14 — 46.2% from 169 appearances08/15 — 46.8% from 186 appearances08/16 — 50.6% from 154 appearances08/17 — 49.3% from 203 appearances08/18 — 45.9% from 172 appearances08/20 — 47.4% from 454 appearances08/21 — 48.9% from 689 appearances08/22 — 47.9% from 514 appearances08/23 — 46.4% from 343 appearances08/24 — 46.3% from 428 appearances08/25 — 47.3% from 292 appearances
50.7%08/04 47.3%08/25

Pick rate

08/04 — 0.3% from 75 appearances08/05 — 0.2% from 179 appearances08/06 — 0.2% from 150 appearances08/12 — 0.3% from 118 appearances08/13 — 0.2% from 128 appearances08/14 — 0.3% from 169 appearances08/15 — 0.3% from 186 appearances08/16 — 0.2% from 154 appearances08/17 — 0.3% from 203 appearances08/18 — 0.2% from 172 appearances08/20 — 0.3% from 454 appearances08/21 — 0.2% from 689 appearances08/22 — 0.3% from 514 appearances08/23 — 0.2% from 343 appearances08/24 — 0.2% from 428 appearances08/25 — 0.2% from 292 appearances
0.3%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.6 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.6 points (regression 49.7% to 46.0%). Higher up he gets outplayed.

Gold — 50.5% from 2,979 gamesDiamond — 47.8% from 4,392 gamesMythic — 47.2% from 23,653 gamesLegendary — 46.3% from 6,835 games
GoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 30 maps. 1 of 4 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Belle's Rock Knockout 49.4%
1338 63
New Horizons Knockout 46.5%
542 49
Flaring Phoenix Knockout 45.8%
648 52
Out in the Open Knockout+Mythicprev. season 40.6%
1794 67

Against whom

Direct duels in Knockout: how Ziggy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 19.4% against Bolt in Bounty — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.9% 159 games Edgar 54.1% 919 games Gray 56.1% 394 games Pearl 61.7% 154 games Tick 55.6% 293 games Mico 57.1% 175 games

Who plays him best soon

Players with a profile and at least 20 games on Ziggy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 エエケド Diamond 28 33.1% 50.0%
2 ………e? Diamond 21 30.0% 38.1%