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Ziggy

Mythic Ranked · Legendary Knockout
46.4%Win rate in Knockout
6,898Games
87Trust Score
75. of 105Rank in Knockout
−3.6Skill bonus

Best map: Triple Dribble with 50.3% from 1,614 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 21.46.4 %
Popularity 79.1.66 %
Breadth 0.0% of maps
Counter safety 14.28.3 %
Star rate 37.19.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 10 earlier days are left out — below 77 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 42.5% from 261 appearances08/05 — 48.7% from 735 appearances08/06 — 49.2% from 360 appearances08/07 — 45.4% from 183 appearances08/08 — 44.6% from 222 appearances08/09 — 42.7% from 232 appearances08/10 — 48.7% from 585 appearances08/11 — 47.0% from 1,119 appearances08/12 — 44.8% from 834 appearances08/13 — 44.1% from 454 appearances08/14 — 50.3% from 368 appearances08/15 — 50.0% from 234 appearances08/16 — 44.4% from 365 appearances08/17 — 45.5% from 246 appearances08/18 — 43.8% from 192 appearances08/19 — 41.0% from 105 appearances08/24 — 53.4% from 103 appearances08/25 — 31.8% from 85 appearances
42.5%08/04 31.8%08/25

Pick rate

08/04 — 0.2% from 261 appearances08/05 — 0.3% from 735 appearances08/06 — 0.3% from 360 appearances08/07 — 0.3% from 183 appearances08/08 — 0.3% from 222 appearances08/09 — 0.3% from 232 appearances08/10 — 0.2% from 585 appearances08/11 — 0.2% from 1,119 appearances08/12 — 0.3% from 834 appearances08/13 — 0.2% from 454 appearances08/14 — 0.3% from 368 appearances08/15 — 0.2% from 234 appearances08/16 — 0.3% from 365 appearances08/17 — 0.3% from 246 appearances08/18 — 0.2% from 192 appearances08/19 — 0.3% from 105 appearances08/24 — 0.2% from 103 appearances08/25 — 0.1% from 85 appearances
0.2%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.6 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.6 points (regression 49.6% to 46.1%). Higher up he gets outplayed.

Gold — 50.4% from 3,318 gamesDiamond — 47.9% from 4,577 gamesMythic — 47.1% from 23,788 gamesLegendary — 46.4% from 6,898 games
GoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 29 maps. 1 of 4 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockoutprev. season 48.8%
1244 62
Flaring Phoenix Knockoutprev. season 47.6%
2540 72
Belle's Rock Knockoutprev. season 44.8%
2954 75
Out in the Open Knockout+Mythicprev. season 40.9%
1614 66

Against whom

Direct duels in Knockout: how Ziggy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 19.2% against Bolt in Bounty — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.5% 169 games Edgar 53.8% 1,017 games Pearl 59.7% 176 games Tick 55.5% 326 games Gray 54.1% 434 games Mico 57.2% 187 games

Who plays him best soon

Players with a profile and at least 20 games on Ziggy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 エエケド Diamond 30 32.0% 46.7%
2 ………e? Diamond 21 29.6% 38.1%