Best map: Triple Dribble with 50.6% from 1,649 games.
Wins late — in Hot Zone 11.3 points better in long rounds than in short ones (50.4% against 39.1%, split at 96 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.6 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.6 points (regression 49.7% to 46.0%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Masters). Filtered to Knockout: 3 of 12 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons prev. season |
48.7% | 1267 | 62 | ||
Flaring Phoenix prev. season |
47.2% | 2557 | 73 | ||
Belle's Rock prev. season |
44.8% | 2956 | 75 |
Direct duels in Knockout: how Ziggy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 19.4% against Bolt in Bounty — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.