My roster

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EN

8-Bit

Damage Dealer Super Rare Ranked · Masters
53.1%Win rate across all maps
14,896Games
99Trust Score
13. of 105Rank by score
+6.4Skill bonus

Best map: Bridge Too Far with 63.2% from 1,724 games.

Wins late — in Knockout 5.1 points better in long rounds than in short ones (52.4% against 47.3%, split at 100 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win rate 68.PopularityBreadthCounter safetyStar rate
Win rate 68.53.1 %
Popularity 97.5.49 %
Breadth 87.30% of maps
Counter safety 90.34.7 %
Star rate 72.25.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/19, 17 days. 11 earlier days are left out — below 151 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.

Steadily picked — the pick rate sits at 2.1% and has not shifted measurably of late.

Win rate

08/03 — 50.0% from 484 appearances08/04 — 51.5% from 1,273 appearances08/05 — 52.3% from 2,014 appearances08/06 — 54.4% from 1,738 appearances08/07 — 56.2% from 482 appearances08/08 — 53.8% from 718 appearances08/09 — 55.5% from 865 appearances08/10 — 52.0% from 1,538 appearances08/11 — 53.5% from 1,882 appearances08/12 — 53.9% from 748 appearances08/13 — 56.0% from 496 appearances08/14 — 53.8% from 429 appearances08/15 — 48.9% from 282 appearances08/16 — 54.0% from 378 appearances08/17 — 53.2% from 269 appearances08/18 — 54.1% from 560 appearances08/19 — 44.4% from 302 appearances
50.0%08/03 44.4%08/19

Pick rate

08/03 — 4.1% from 484 appearances08/04 — 3.6% from 1,273 appearances08/05 — 3.5% from 2,014 appearances08/06 — 3.7% from 1,738 appearances08/07 — 3.1% from 482 appearances08/08 — 2.9% from 718 appearances08/09 — 3.1% from 865 appearances08/10 — 2.9% from 1,538 appearances08/11 — 3.1% from 1,882 appearances08/12 — 2.8% from 748 appearances08/13 — 2.8% from 496 appearances08/14 — 3.0% from 429 appearances08/15 — 2.9% from 282 appearances08/16 — 2.7% from 378 appearances08/17 — 2.7% from 269 appearances08/18 — 2.5% from 560 appearances08/19 — 2.7% from 302 appearances
4.1%08/03 2.7%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.4 — rewards skill: from Bronze to Masters the win rate climbs by 6.4 points (regression 47.8% to 54.2%). The higher the tier, the better he does.

Bronze — 51.8% from 15,607 gamesSilver — 43.0% from 28,337 gamesGold — 49.7% from 267,811 gamesDiamond — 52.0% from 231,909 gamesMythic — 52.1% from 1,090,612 gamesLegendary — 53.0% from 488,384 gamesMasters — 53.1% from 14,896 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). 12 of 28 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist+Legendary 63.2%
1724 67
Safe(r) Zone Heist+Legendary 56.6%
1856 68
Kaboom Canyon Heistprev. season 58.8%
656 52
Safe Zone Heistprev. season 58.7%
668 52
Shooting Star Bounty+Legendary 56.8%
715 54
Dueling Beetles Hot Zoneprev. season 55.3%
624 51
Hard Rock Mine Gem Grabprev. season 54.5%
824 56
Ring of Fire Hot Zoneprev. season 54.8%
699 53
Open Business Hot Zoneprev. season 54.2%
605 51
Hot Potato Heistprev. season 53.6%
758 54
Deathcap Trap Gem Grabprev. season 53.1%
737 54
Pinball Dreams Brawl Ball+Legendaryprev. season 50.1%
12486 96
Dry Season Bountyprev. season 53.3%
591 51
Belle's Rock Knockout+Legendaryprev. season 49.8%
9795 93
Flaring Phoenix Knockoutprev. season 52.6%
669 53
Crystal Arcade Gem Grabprev. season 52.2%
665 52
Sneaky Fields Brawl Ball+Legendaryprev. season 49.5%
5584 84
Undermine Gem Grabprev. season 52.1%
656 52
Gem Fort Gem Grabprev. season 51.8%
684 53
Rustic Arcade Gem Grabprev. season 51.4%
740 54
New Horizons Knockout+Legendary 51.5%
540 49
Center Stage Brawl Ball+Legendaryprev. season 48.3%
10235 93
Layer Cake Bounty+Legendary 51.7%
480 48
Out in the Open Knockoutprev. season 50.3%
839 56
Hideout Bountyprev. season 50.4%
657 52
Double Swoosh Gem Grab+Legendary 48.8%
650 52
Triple Dribble Brawl Ball+Legendaryprev. season 46.1%
2780 74
Parallel Plays Hot Zone+Legendaryprev. season 46.0%
1932 68

Who beats 8-Bit and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on 8-Bit, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 First🐈‍⬛🧭 Legendary 41 39.2% 65.9%
2 Flash Legendary 28 38.9% 75.0%
3 Tomoe🤍 Legendary 24 37.8% 75.0%
4 Jevil Diamond 20 37.5% 80.0%
5 ᴛᴏxɪᴄ|Xalid🍁 Legendary 32 37.5% 65.6%