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Alli

Mythic Ranked · Legendary Layer Cake Bounty
47.9%Win rate on Layer Cake
5,139Games here
2.2%Pick rate
83Trust Score
62. of 105Rank on this map

Wins late — in Hot Zone 10.5 points better in long rounds than in short ones (52.6% against 42.1%, split at 96 s). Needs the long round; in a fast game he never arrives.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 23.Counter safetyStar rate
Win rate 29.47.9 %
Popularity 79.1.58 %
Breadth 23.3% of maps
Counter safety 34.31.1 %
Star rate 68.24.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Layer Cake. 08/04 to 08/25, 19 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 45.4% from 284 appearances08/05 — 48.9% from 556 appearances08/06 — 42.5% from 280 appearances08/07 — 52.5% from 120 appearances08/08 — 48.9% from 137 appearances08/09 — 43.9% from 155 appearances08/10 — 47.3% from 427 appearances08/11 — 47.7% from 843 appearances08/12 — 45.8% from 577 appearances08/13 — 52.0% from 277 appearances08/14 — 54.4% from 215 appearances08/15 — 51.8% from 224 appearances08/16 — 52.3% from 220 appearances08/17 — 52.7% from 207 appearances08/18 — 40.9% from 164 appearances08/19 — 52.7% from 74 appearances08/23 — 50.8% from 63 appearances08/24 — 46.6% from 103 appearances08/25 — 41.1% from 73 appearances
45.4%08/04 41.1%08/25

Pick rate

08/04 — 1.0% from 284 appearances08/05 — 0.9% from 556 appearances08/06 — 0.8% from 280 appearances08/07 — 0.8% from 120 appearances08/08 — 0.8% from 137 appearances08/09 — 0.7% from 155 appearances08/10 — 0.8% from 427 appearances08/11 — 0.8% from 843 appearances08/12 — 0.7% from 577 appearances08/13 — 0.6% from 277 appearances08/14 — 0.7% from 215 appearances08/15 — 0.9% from 224 appearances08/16 — 0.8% from 220 appearances08/17 — 0.9% from 207 appearances08/18 — 0.7% from 164 appearances08/19 — 0.9% from 74 appearances08/23 — 0.8% from 63 appearances08/24 — 0.8% from 103 appearances08/25 — 0.6% from 73 appearances
1.0%08/04 0.6%08/25

Across the ranks

Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.9 points across the whole range). He plays the same at the bottom as at the top.

Gold — 49.8% from 1,618 gamesDiamond — 49.0% from 2,771 gamesMythic — 48.0% from 16,720 gamesLegendary — 47.9% from 5,139 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Alli does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Tick 57.7% 421 games Bolt 66.9% 121 games Brock 54.4% 901 games Edgar 51.0% 869 games Sirius 62.3% 77 games Meeple 52.0% 419 games

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 30 41.1% 80.0%
2 Chaoss14 Legendary 24 34.5% 58.3%
3 Joswa Mythic 20 34.1% 60.0%
4 Urubu🫧 Mythic 29 33.7% 51.7%
5 xDi Legendary 27 32.6% 48.1%