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EN

Amber

Controller Legendary Ranked · Silver
49.5%Win rate across all maps
2,906Games
74Trust Score
45. of 105Rank by score
+4.3Skill bonus

Best map: Safe(r) Zone with 56.6% from 152 games.

Wins late — in Brawl Ball 9.9 points better in long rounds than in short ones (48.0% against 38.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 56.49.5 %
Popularity 21.0.24 %
Breadth 0.0% of maps
Counter safety 78.31.6 %
Star rate 35.19.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 50.0% from 78 appearances08/06 — 40.3% from 62 appearances08/20 — 50.9% from 574 appearances08/21 — 49.4% from 411 appearances08/22 — 44.5% from 366 appearances08/23 — 48.8% from 426 appearances08/24 — 50.3% from 569 appearances08/25 — 51.2% from 494 appearances08/26 — 50.0% from 66 appearances
50.0%08/05 50.0%08/26

Pick rate

08/05 — 0.6% from 78 appearances08/06 — 0.8% from 62 appearances08/20 — 0.2% from 574 appearances08/21 — 0.2% from 411 appearances08/22 — 0.2% from 366 appearances08/23 — 0.3% from 426 appearances08/24 — 0.2% from 569 appearances08/25 — 0.2% from 494 appearances08/26 — 0.2% from 66 appearances
0.6%08/05 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 43.2% to 47.5%). The higher the tier, the better he does.

Bronze — 64.4% from 849 gamesSilver — 49.4% from 3,131 gamesGold — 44.2% from 24,029 gamesDiamond — 43.7% from 30,571 gamesMythic — 45.8% from 146,957 gamesLegendary — 48.2% from 38,961 gamesMasters — 47.9% from 1,035 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Safe(r) Zone Heist 56.6%
152 30
Ring of Fire Hot Zone 56.8%
139 29
Out in the Open Knockout 60.5%
86 22
Gem Fort Gem Grab 57.4%
94 23
Dueling Beetles Hot Zone 54.6%
130 28
New Horizons Knockout 58.3%
72 19
Kaboom Canyon Heist 51.9%
185 33
Safe Zone Heist 51.8%
164 31
Double Swoosh Gem Grab 55.3%
76 20
Rustic Arcade Gem Grab 54.4%
79 21
Layer Cake Bounty 52.3%
88 22
Parallel Plays Hot Zone 51.5%
103 25
Hot Potato Heist 47.8%
161 31
Pit Stop Heist 48.0%
125 27
Undermine Gem Grab 47.3%
93 23
Bridge Too Far Heist 46.4%
166 32
Dry Season Bounty 46.8%
111 26
Shooting Star Bounty 46.9%
96 23
Open Business Hot Zone 46.0%
139 29
Sneaky Fields Brawl Ball 45.7%
70 19
Flaring Phoenix Knockout 43.9%
66 18
Triple Dribble Brawl Ball 43.4%
53 15
Hideout Bounty 43.1%
72 19
Pinball Dreams Brawl Ball 43.0%
79 21
Belle's Rock Knockout 41.9%
74 20
Center Stage Brawl Ball 38.2%
55 15
Spiraling Out Brawl Ball 38.4%
73 19
Hard Rock Mine Gem Grab 39.2%
97 24

Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.1% 53.4%
2 アラミス Mythic 36 37.7% 63.9%
3 Twin Legendary 22 35.8% 68.2%
4 ᭙ꫀ Legendary 30 35.6% 60.0%
5 💜ℰ𝓃𝓏ℴ💔Aʀʏɴ乛 Mythic 22 33.0% 54.5%