Wins late — in Hot Zone 4.6 points better in long rounds than in short ones (53.4% against 48.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Only Crystal Arcade. 08/05 to 08/19, 10 days. 8 earlier days are left out — below 122 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.
Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Mythic to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Mythic to Masters the win rate stays practically the same (regression +2.0 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Ash does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed for Mythic.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
Bolt
72.7%
308 games
Edgar
63.1%
919 games
Bo
65.7%
446 games
Griff
60.1%
828 games
Otis
65.6%
262 games
Starr Nova
61.8%
468 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.