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EN

Ash

Tank Epic Ranked · Legendary Brawl Ball
59.1%Win rate in Brawl Ball
7,034Games
88Trust Score
1. of 105Rank in Brawl Ball
+7.5Skill bonus

Best map: Pinball Dreams with 61.2% from 1,334 games.

Wins late — in Brawl Ball 3.6 points better in long rounds than in short ones (54.9% against 58.5%, split at 94 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 82.BreadthCounter safetyStar rate
Win rate 99.59.1 %
Popularity 82.1.68 %
Breadth 96.50% of maps
Counter safety 97.46.7 %
Star rate 85.28.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.4% and has not shifted measurably of late.

Win rate

08/04 — 58.0% from 633 appearances08/05 — 55.3% from 1,800 appearances08/06 — 54.6% from 1,208 appearances08/07 — 58.5% from 644 appearances08/08 — 59.6% from 933 appearances08/09 — 59.3% from 1,100 appearances08/10 — 57.8% from 2,966 appearances08/11 — 57.4% from 5,482 appearances08/12 — 57.3% from 4,843 appearances08/13 — 56.5% from 2,826 appearances08/14 — 56.5% from 2,100 appearances08/15 — 59.2% from 1,463 appearances08/16 — 58.5% from 1,636 appearances08/17 — 56.1% from 1,443 appearances08/18 — 58.5% from 1,474 appearances08/19 — 56.9% from 654 appearances08/21 — 60.8% from 783 appearances08/22 — 57.7% from 1,014 appearances08/23 — 60.4% from 1,259 appearances08/24 — 57.9% from 2,071 appearances08/25 — 59.2% from 1,854 appearances
58.0%08/04 59.2%08/25

Pick rate

08/04 — 0.5% from 633 appearances08/05 — 0.7% from 1,800 appearances08/06 — 0.9% from 1,208 appearances08/07 — 1.0% from 644 appearances08/08 — 1.3% from 933 appearances08/09 — 1.3% from 1,100 appearances08/10 — 1.3% from 2,966 appearances08/11 — 1.3% from 5,482 appearances08/12 — 1.6% from 4,843 appearances08/13 — 1.6% from 2,826 appearances08/14 — 1.6% from 2,100 appearances08/15 — 1.5% from 1,463 appearances08/16 — 1.5% from 1,636 appearances08/17 — 1.6% from 1,443 appearances08/18 — 1.6% from 1,474 appearances08/19 — 2.0% from 654 appearances08/21 — 4.1% from 783 appearances08/22 — 3.7% from 1,014 appearances08/23 — 3.2% from 1,259 appearances08/24 — 3.3% from 2,071 appearances08/25 — 3.0% from 1,854 appearances
0.5%08/04 3.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.5 — rewards skill: from Bronze to Masters the win rate climbs by 7.5 points (regression 50.9% to 58.5%). The higher the tier, the better he does.

Bronze — 27.4% from 387 gamesSilver — 43.5% from 825 gamesGold — 54.7% from 12,751 gamesDiamond — 57.3% from 18,584 gamesMythic — 54.7% from 50,256 gamesLegendary — 57.6% from 38,430 gamesMasters — 58.3% from 2,491 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 61.2%
1334 63
Center Stage Brawl Ball 60.5%
1477 64
Spiraling Out Brawl Ball 60.3%
994 58
Sneaky Fields Brawl Ball 57.8%
1982 69
Triple Dribble Brawl Ball 56.1%
1086 60
Pinhole Punt Brawl Ball+Mythic 57.3%
103 25
Beach Ball Brawl Ball+Mythic + Masters 55.7%
115 26

Against whom

Direct duels in Brawl Ball: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 24.6% against Trunk in Knockout. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 62.6% 2,830 games Rico 61.4% 6,543 games Bull 61.5% 2,307 games Emz 60.4% 4,396 games Griff 59.9% 6,863 games Stu 60.0% 4,366 games

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 68 51.6% 83.8%
2 Isaias⼢ Masters 25 41.4% 88.0%
3 BRQ|ᴍᴇʀɴᴄɪ✨ Legendary 34 41.3% 76.5%
4 Gaby🥶 Masters 73 40.8% 58.9%
5 SK94 Legendary 69 40.7% 59.4%