Best map: Triple Dribble with 52.2% from 1,624 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 15 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +27.4 — rewards skill: from Bronze to Masters the win rate climbs by 27.4 points (regression 30.9% to 58.3%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 5 of 30 maps. 2 of 5 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble ![]() |
52.2% | 1624 | 66 | ||
Pinball Dreams ![]() |
49.4% | 569 | 50 | ||
Spiraling Out +Mythic |
43.9% | 572 | 50 | ||
Sneaky Fields ![]() |
43.4% | 332 | 42 | ||
Center Stage +Mythicprev. season |
41.8% | 2394 | 72 |
Direct duels in Brawl Ball: how Barley does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 11.3% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Barley runs in 1 circle — whoever Barley beats beats someone who in turn beats Barley. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Stu
58.4%
1,053 games
Surge
54.7%
1,126 games
Damian
57.6%
245 games
Bull
53.4%
577 games
Bibi
51.4%
938 games
Max
52.7%
505 games
Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hokeycokey | Diamond | 22 | 31.6% | 45.5% |
| 2 | HIITO | Gold | 84 | 28.1% | 31.0% |
| 3 | HALの旦那 | Gold | 51 | 27.8% | 29.4% |