Wins late — in Heist 12.4 points better in long rounds than in short ones (49.1% against 36.7%, split at 87 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Brawl Ball: how Belle does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Pinball Dreams. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
52.8%
180 games
Bibi
49.7%
147 games
Edgar
47.3%
330 games
Trunk
49.5%
97 games
Kaze
47.4%
116 games
Bull
47.2%
108 games
Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Oliver Tree🥀 | Masters | 28 | 37.9% | 71.4% |
| 2 | オプリムエベマイ | Legendary | 26 | 36.0% | 65.4% |
| 3 | ビューティーフルヒロヤ | Diamond | 23 | 34.4% | 60.9% |
| 4 | ばはら | Diamond | 22 | 33.8% | 59.1% |
| 5 | ボット1 | Diamond | 27 | 33.0% | 51.9% |