My roster

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Belle

Marksman Epic Ranked · Masters Heist
48.0%Win rate in Heist
450Games
47Trust Score
52. of 75Rank in Heist
+15.3Skill bonus

Best map: Dry Season with 58.0% from 576 games.

Wins late — in Heist 12.4 points better in long rounds than in short ones (49.1% against 36.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 27.48.0 %
Popularity 52.0.65 %
Breadth 24.3% of maps
Counter safety 29.31.1 %
Star rate 32.7.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 52th means “better than 52% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +15.3 — rewards skill: from Bronze to Masters the win rate climbs by 15.3 points (regression 35.3% to 50.6%). The higher the tier, the better he does.

Bronze — 15.7% from 770 gamesSilver — 26.7% from 1,094 gamesGold — 44.5% from 8,005 gamesDiamond — 47.7% from 8,826 gamesMythic — 46.0% from 36,458 gamesLegendary — 45.2% from 17,513 gamesMasters — 48.0% from 450 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Masters). Filtered to Heist: 3 of 13 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe Zone Heistprev. season 46.8%
5852 85
Bridge Too Far Heistprev. season 44.7%
8074 90
Kaboom Canyon Heistprev. season 44.3%
3446 77

Against whom

Direct duels in Heist: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 13.4% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 60.3% 2,492 games Chuck 59.8% 1,458 games Mico 57.2% 1,589 games Edgar 50.9% 2,645 games 8-Bit 50.1% 2,082 games Shade 54.8% 252 games

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.1% 71.4%
2 オプリムエベマイ Legendary 26 36.1% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.5% 60.9%
4 ばはら Diamond 22 33.9% 59.1%
5 ボット1 Diamond 27 33.1% 51.9%