Best map: Bridge Too Far with 75.0% from 24 games.
Bronzechange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −5.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 5.7 points (regression 57.5% to 51.8%). Higher up he gets outplayed.
Where this brawler works (ranked, Bronze).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
75.0% | 24 | 3 | ||
Layer Cake prev. season |
77.3% | 22 | 1 | ||
Open Business ![]() |
76.2% | 21 | 1 | ||
Hot Potato prev. season |
67.9% | 28 | 5 | ||
Belle's Rock prev. season |
65.4% | 26 | 4 | ||
Gem Fort prev. season |
68.2% | 22 | 1 | ||
Out in the Open ![]() |
70.0% | 20 | 0 | ||
Parallel Plays ![]() |
66.7% | 21 | 1 | ||
Hideout prev. season |
61.5% | 26 | 4 | ||
New Horizons prev. season |
62.5% | 24 | 3 | ||
Flaring Phoenix ![]() |
63.6% | 22 | 1 | ||
Shooting Star prev. season |
63.2% | 19 | 0 | ||
Double Swoosh ![]() |
66.7% | 15 | 0 | ||
Safe(r) Zone ![]() |
57.7% | 26 | 4 | ||
Spiraling Out ![]() |
61.1% | 18 | 0 | ||
Safe Zone prev. season |
55.2% | 29 | 6 | ||
Ring of Fire prev. season |
55.6% | 27 | 4 | ||
Pinball Dreams ![]() |
56.0% | 25 | 3 | ||
Pit Stop ![]() |
53.8% | 26 | 4 | ||
Triple Dribble ![]() |
55.6% | 18 | 0 | ||
Sneaky Fields ![]() |
56.3% | 16 | 0 | ||
Dry Season ![]() |
52.0% | 25 | 3 | ||
Hard Rock Mine ![]() |
52.2% | 23 | 2 | ||
Dueling Beetles ![]() |
50.0% | 32 | 7 | ||
Center Stage ![]() |
50.0% | 22 | 1 | ||
Rustic Arcade ![]() |
48.5% | 33 | 7 | ||
Undermine ![]() |
48.3% | 29 | 6 | ||
Kaboom Canyon ![]() |
45.0% | 20 | 0 |
Direct duels in Gem Grab: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.9% against Bolt in Bounty. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
69.8%
1,822 games
8-Bit
62.5%
1,171 games
Edgar
58.9%
6,597 games
Ash
63.8%
638 games
Tara
62.8%
776 games
Griff
58.5%
4,028 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | St.상자처돌이헌터🇰🇷 | Diamond | 26 | 35.4% | 65.4% |
| 2 | Naruto | Diamond | 21 | 34.4% | 66.7% |
| 3 | ももきゃ | Diamond | 21 | 34.4% | 66.7% |
| 4 | 瘋癲娜吉亞 | Diamond | 30 | 34.0% | 56.7% |
| 5 | かに | Diamond | 20 | 33.9% | 65.0% |