My roster

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EN

Bo

Controller Epic Ranked · Silver
59.9%Win rate across all maps
16,818Games
100Trust Score
7. of 105Rank by score
−3.5Skill bonus

Best map: Ring of Fire with 66.3% from 1,363 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 74.
Win rate 93.59.9 %
Popularity 79.1.37 %
Breadth 91.57% of maps
Counter safety 83.32.8 %
Star rate 74.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 2.1% and has not shifted measurably of late.

Win rate

08/04 — 60.6% from 66 appearances08/05 — 61.9% from 126 appearances08/06 — 63.9% from 83 appearances08/20 — 63.9% from 3,064 appearances08/21 — 54.4% from 2,514 appearances08/22 — 57.0% from 2,288 appearances08/23 — 58.2% from 2,088 appearances08/24 — 61.5% from 3,611 appearances08/25 — 62.1% from 2,692 appearances08/26 — 61.0% from 561 appearances
60.6%08/04 61.0%08/26

Pick rate

08/04 — 1.1% from 66 appearances08/05 — 1.0% from 126 appearances08/06 — 1.1% from 83 appearances08/20 — 1.2% from 3,064 appearances08/21 — 1.3% from 2,514 appearances08/22 — 1.5% from 2,288 appearances08/23 — 1.4% from 2,088 appearances08/24 — 1.5% from 3,611 appearances08/25 — 1.3% from 2,692 appearances08/26 — 1.2% from 561 appearances
1.1%08/04 1.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.5 points (regression 55.8% to 52.3%). Higher up he gets outplayed.

Bronze — 68.3% from 4,617 gamesSilver — 60.0% from 17,178 gamesGold — 54.6% from 307,405 gamesDiamond — 52.4% from 292,339 gamesMythic — 53.6% from 1,714,790 gamesLegendary — 53.0% from 294,308 gamesMasters — 51.3% from 821 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Ring of Fire Hot Zone 66.3%
1363 63
Open Business Hot Zone 64.9%
1284 62
Dueling Beetles Hot Zone 64.3%
1257 62
Rustic Arcade Gem Grab 62.9%
812 55
Hard Rock Mine Gem Grab 61.2%
848 56
Dry Season Bounty 62.6%
508 48
Double Swoosh Gem Grab 60.4%
883 57
Flaring Phoenix Knockout 61.7%
446 46
Sneaky Fields Brawl Ball 63.9%
302 41
Out in the Open Knockout 61.4%
456 47
Shooting Star Bounty 61.3%
424 46
Undermine Gem Grab 58.3%
821 56
Safe(r) Zone Heist 59.2%
542 49
Gem Fort Gem Grab 57.4%
824 56
New Horizons Knockout 59.2%
370 44
Layer Cake Bounty 57.6%
484 48
Bridge Too Far Heist 57.7%
466 47
Belle's Rock Knockout 58.7%
361 43
Center Stage Brawl Ball 57.5%
379 44
Pinball Dreams Brawl Ball 58.0%
331 42
Safe Zone Heist 55.9%
540 49
Hideout Bounty 56.1%
442 46
Spiraling Out Brawl Ball 56.9%
327 42
Kaboom Canyon Heist 54.4%
520 49
Pit Stop Heist 54.6%
456 47
Triple Dribble Brawl Ball 55.4%
249 38
Hot Potato Heist 52.6%
519 49
Parallel Plays Hot Zone 50.2%
572 50
Crystal Arcade Gem Grabprev. season 72.2%
18 0
Deathcap Trap Gem Grabprev. season 62.5%
24 3
Beach Ball Brawl Ball 50.0%
16 0
Pinhole Punt Brawl Ball 50.0%
16 0

Who beats Bo and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 24 38.7% 79.2%
2 いい Mythic 29 37.7% 69.0%
3 베베베베 Mythic 25 37.4% 72.0%
4 칭호 컬렉터! Diamond 37 37.4% 62.2%
5 JqstQuinten Legendary 64 36.6% 51.6%