My roster

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← Overview

Bolt

Epic Ranked · Diamond Shooting Star Bounty
62.0%Win rate on Shooting Star
613Games here
1.4%Pick rate
51Trust Score
1. of 105Rank on this map
−8.4Skill bonus

Wins late — in Heist 9.2 points better in long rounds than in short ones (61.4% against 52.2%, split at 99 s). Needs the long round; in a fast game he never arrives.

History

Only Shooting Star. 08/04 to 08/20, 11 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/20.

Win rate

08/04 — 69.4% from 62 appearances08/05 — 65.5% from 206 appearances08/06 — 63.6% from 154 appearances08/12 — 55.7% from 70 appearances08/13 — 66.1% from 121 appearances08/14 — 65.1% from 129 appearances08/15 — 67.1% from 155 appearances08/16 — 60.8% from 181 appearances08/17 — 60.0% from 165 appearances08/18 — 60.6% from 180 appearances08/20 — 62.0% from 613 appearances
69.4%08/04 62.0%08/20

Pick rate

08/04 — 1.0% from 62 appearances08/05 — 1.0% from 206 appearances08/06 — 0.8% from 154 appearances08/12 — 0.7% from 70 appearances08/13 — 0.9% from 121 appearances08/14 — 0.8% from 129 appearances08/15 — 1.0% from 155 appearances08/16 — 1.0% from 181 appearances08/17 — 0.8% from 165 appearances08/18 — 1.0% from 180 appearances08/20 — 2.2% from 613 appearances
1.0%08/04 2.2%08/20

Across the ranks

Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −8.4 — punishes weak opponents: from Gold to Legendary the win rate drops by 8.4 points (regression 66.6% to 58.1%). Higher up he gets outplayed.

Gold — 70.7% from 1,302 gamesDiamond — 62.8% from 2,137 gamesMythic — 60.4% from 27,312 gamesLegendary — 59.5% from 7,617 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed for Diamond.

Strong against

Weak against

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Diamond.

Byron 68.6% 280 games Kit 64.5% 425 games Brock 66.0% 300 games Mortis 70.8% 154 games Piper 63.6% 280 games Max 66.9% 130 games

Who plays him best

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Itame Diamond 33 46.0% 72.7%
2 Ευγένιος Diamond 25 40.5% 56.0%
3 暇ニキ Diamond 23 40.4% 56.5%
4 ユエ Diamond 26 40.1% 53.8%