Best map: Crystal Arcade with 59.8% from 8,961 games.
Wins late — in Heist 7.9 points better in long rounds than in short ones (57.6% against 49.7%, split at 87 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/03 to 08/25, 21 days. 5 earlier days are left out — below 78 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.8 — punishes weak opponents: from Silver to Legendary the win rate drops by 4.8 points (regression 53.6% to 48.8%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 6 of 31 maps. 2 of 6 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage prev. season |
54.5% | 2708 | 73 | ||
Pinball Dreams prev. season |
48.7% | 1951 | 69 | ||
Spiraling Out +Mythic |
49.4% | 703 | 53 | ||
Beach Ball +Mythic |
54.5% | 22 | 1 | ||
Triple Dribble prev. season |
45.0% | 1217 | 61 | ||
Sneaky Fields prev. season |
45.0% | 844 | 56 |
Direct duels in Brawl Ball: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.5% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
58.9%
4,144 games
Rico
58.4%
2,582 games
Gale
62.1%
449 games
Bibi
56.8%
2,749 games
Doug
59.6%
579 games
Emz
55.6%
2,854 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Legendary | 67 | 52.0% | 85.1% |
| 2 | big boy2 | Legendary | 55 | 46.7% | 78.2% |
| 3 | Pr0gamerX 龙 | Legendary | 89 | 45.9% | 66.3% |
| 4 | SNOWMAN | Masters | 38 | 45.5% | 86.8% |
| 5 | YT|StrayBolt³ | Legendary | 70 | 44.9% | 68.6% |