08/05 to 08/30, 23 days. 6 earlier days are left out — below 354 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 164 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Leaping Dogs ![]() |
63.7% | 1739 | 67 | ||
Konnakol ![]() |
60.2% | 9228 | 92 | ||
Goldarm Gulch ![]() |
61.3% | 1856 | 68 | ||
Opening Move ![]() |
60.8% | 1514 | 65 | ||
Belle's Rock ![]() |
59.7% | 2605 | 73 | ||
Think Ahead ![]() |
60.5% | 1576 | 65 | ||
Out in the Open ![]() |
59.2% | 2550 | 73 | ||
Double Decker ![]() |
62.9% | 604 | 51 | ||
Streets with No Name ![]() |
59.4% | 1805 | 67 | ||
Crab Claws ![]() |
59.9% | 1178 | 61 | ||
Please Remain Standing ![]() |
61.1% | 681 | 53 | ||
Chivalry ![]() |
57.7% | 898 | 57 | ||
New Perspective ![]() |
58.5% | 660 | 52 | ||
Jungle Top ![]() |
55.5% | 2142 | 70 | ||
Close Call ![]() |
50.6% | 1010 | 59 | ||
Flowing Springs ![]() |
50.5% | 886 | 57 | ||
Healthy Middle Ground ![]() |
64.9% | 57 | 16 | ||
Split Difference ![]() |
48.9% | 1754 | 67 | ||
Flaring Phoenix ![]() |
60.0% | 10 | 0 | ||
Deep End ![]() |
30.5% | 131 | 28 |
Direct duels in Knockout: how Buster does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 33.3% against Doug in Hot Zone. On average the worst case sits at 29.5%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Buster runs in 2 circles — whoever Buster beats beats someone who in turn beats Buster. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Brock
64.1%
2,795 games
Pearl
58.9%
993 games
Gene
56.5%
3,569 games
Tick
59.9%
628 games
Gray
57.6%
1,200 games
Edgar
58.6%
807 games
Players with a profile and at least 20 games on Buster, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Amar? アーイト🤍 | Legendary | 35 | 39.1% | 62.9% |
| 2 | Dextrøm🩸 | Legendary | 55 | 37.9% | 52.7% |
| 3 | Nova |Rutvik | Legendary | 25 | 36.7% | 60.0% |
| 4 | 😈IKER😈 | Mythic | 30 | 36.6% | 56.7% |
| 5 | appleishi | Legendary | 23 | 36.5% | 60.9% |