Wins early — in Heist 3.7 points better in short rounds than in long ones (56.3% against 52.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
For Knockout, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
Only Flaring Phoenix. 08/05 to 08/25, 16 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.7 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Knockout: how Carl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Carl runs in 1 circle — whoever Carl beats beats someone who in turn beats Carl. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Grom
65.5%
472 games
Brock
59.0%
4,682 games
Bolt
63.0%
468 games
Edgar
57.8%
3,191 games
Mico
63.0%
362 games
Nori
55.6%
2,196 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | :( | Masters | 37 | 40.1% | 70.3% |
| 2 | kf |kfiro | Legendary | 125 | 39.3% | 50.4% |
| 3 | RV|Dio Brando🦇 | Legendary | 76 | 38.7% | 53.9% |
| 4 | Valk 🦛 | Legendary | 34 | 38.7% | 67.6% |
| 5 | why so sad? | Mythic | 23 | 38.4% | 78.3% |