Best map: Hot Potato with 59.0% from 580 games.
Wins early — in Heist 3.7 points better in short rounds than in long ones (56.3% against 52.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/05 to 08/18, 6 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.0 — rewards skill: from Bronze to Masters the win rate climbs by 4.0 points (regression 49.7% to 53.7%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 29 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
53.0% | 10264 | 93 | ||
Deathcap Trap prev. season |
52.5% | 9309 | 92 | ||
Rustic Arcade ![]() |
54.5% | 861 | 56 | ||
Hard Rock Mine ![]() |
54.0% | 691 | 53 | ||
Double Swoosh prev. season |
50.9% | 7260 | 88 | ||
Gem Fort ![]() |
51.3% | 511 | 48 | ||
Undermine ![]() |
47.5% | 493 | 48 |
Direct duels in Gem Grab: how Carl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 37.5% against Buster in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.0%
1,196 games
Clancy
64.6%
311 games
Bo
56.4%
2,229 games
Ash
58.8%
730 games
Stu
55.2%
2,908 games
Fang
55.2%
1,030 games
Players with a profile and at least 20 games on Carl, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | :( | Masters | 40 | 40.7% | 70.0% |
| 2 | kf |kfiro | Legendary | 128 | 39.7% | 50.8% |
| 3 | ЖАДНЫЙ ИНВЕСТОР | Legendary | 32 | 39.5% | 71.9% |
| 4 | ThéLait☕️🍼😁 | Legendary | 39 | 39.5% | 66.7% |
| 5 | Valk 🦛 | Legendary | 34 | 38.8% | 67.6% |