Best map: Rustic Arcade with 53.4% from 6,109 games.
Wins late — in Bounty 14.0 points better in long rounds than in short ones (48.7% against 34.7%, split at 98 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/05 to 08/11, 4 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +24.9 — rewards skill: from Bronze to Masters the win rate climbs by 24.9 points (regression 30.6% to 55.5%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 28 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
49.7% | 4284 | 80 | ||
Belle's Rock prev. season |
49.0% | 4556 | 81 | ||
New Horizons prev. season |
48.5% | 5501 | 84 | ||
Out in the Open ![]() |
48.8% | 402 | 45 |
Direct duels in Knockout: how Charlie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.8% against Kaze in Hot Zone — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Charlie runs in 3 circles — whoever Charlie beats beats someone who in turn beats Charlie. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mina
56.3%
391 games
Starr Nova
55.6%
277 games
Pearl
53.4%
457 games
Tick
53.7%
387 games
Meeple
52.6%
424 games
Mandy
51.4%
465 games
Players with a profile and at least 20 games on Charlie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moka092💘 | Masters | 85 | 48.3% | 71.8% |
| 2 | Olli 🩵 | Legendary | 21 | 39.3% | 85.7% |
| 3 | ななみ | Diamond | 22 | 34.2% | 59.1% |
| 4 | ZETA|Tensai | Mythic | 21 | 33.7% | 57.1% |
| 5 | 💫DaâmnAntho~ | Legendary | 21 | 32.7% | 52.4% |