Wins late — in Hot Zone 18.1 points better in long rounds than in short ones (57.0% against 38.9%, split at 103 s). Needs the long round; in a fast game he never arrives.
Direct duels in Heist: how Chuck does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed for Gold.
Micocounter
43.0%
896 duels
Nori
44.9%
1,300 duels
Lumi
47.8%
69 duels
Chuck
49.1%
1,121 duels
Bullcounter
49.6%
411 duels
Boltcounter
51.8%
199 duels
These counter Chuck anyway — even where Chuck wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Gold.
Nori
70.8%
975 games
8-Bit
67.4%
909 games
Edgar
64.1%
1,566 games
Colt
61.8%
1,441 games
Jessie
64.4%
660 games
Griff
62.4%
702 games
Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.