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EN

Chuck

Damage Dealer Mythic Ranked · Diamond Gem Grab
44.6%Win rate in Gem Grab
2,488Games
72Trust Score
90. of 105Rank in Gem Grab
−8.1Skill bonus

Best map: Safe(r) Zone with 62.0% from 8,652 games.

Wins late — in Heist 16.6 points better in long rounds than in short ones (67.9% against 51.2%, split at 87 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 14.PopularityBreadthCounter safetyStar rate
Win rate 14.44.6 %
Popularity 26.0.18 %
Breadth 69.27% of maps
Counter safety 81.40.5 %
Star rate 45.22.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 10 earlier days are left out — below 65 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 40.8% from 71 appearances08/05 — 53.1% from 211 appearances08/06 — 59.3% from 167 appearances08/12 — 55.1% from 98 appearances08/13 — 38.0% from 137 appearances08/14 — 38.5% from 169 appearances08/15 — 48.9% from 178 appearances08/16 — 49.3% from 219 appearances08/17 — 42.0% from 224 appearances08/18 — 43.2% from 162 appearances08/20 — 44.9% from 341 appearances08/21 — 46.0% from 641 appearances08/22 — 43.7% from 419 appearances08/23 — 41.9% from 334 appearances08/24 — 44.7% from 445 appearances08/25 — 45.1% from 308 appearances
40.8%08/04 45.1%08/25

Pick rate

08/04 — 0.2% from 71 appearances08/05 — 0.2% from 211 appearances08/06 — 0.1% from 167 appearances08/12 — 0.2% from 98 appearances08/13 — 0.1% from 137 appearances08/14 — 0.2% from 169 appearances08/15 — 0.2% from 178 appearances08/16 — 0.2% from 219 appearances08/17 — 0.2% from 224 appearances08/18 — 0.1% from 162 appearances08/20 — 0.2% from 341 appearances08/21 — 0.2% from 641 appearances08/22 — 0.2% from 419 appearances08/23 — 0.2% from 334 appearances08/24 — 0.2% from 445 appearances08/25 — 0.2% from 308 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −8.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 8.1 points (regression 49.0% to 40.9%). Higher up he gets outplayed.

Gold — 48.3% from 3,292 gamesDiamond — 45.6% from 4,244 gamesMythic — 44.4% from 16,801 gamesLegendary — 37.0% from 1,925 games
GoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 30 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Undermine Gem Grab 47.7%
417 45
Deathcap Trap Gem Grab+Mythicprev. season 44.3%
2488 72
Rustic Arcade Gem Grab 45.3%
649 52
Gem Fort Gem Grab 45.4%
515 49
Crystal Arcade Gem Grab+Mythicprev. season 44.1%
2714 73
Double Swoosh Gem Grab 44.0%
459 47
Hard Rock Mine Gem Grab 40.2%
448 47

Against whom

Direct duels in Gem Grab: how Chuck does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.2% against R-T in Hot Zone. On average the worst case sits at 29.0%.

Counters

Chuck counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.1% 301 games Carl 62.1% 87 games Griff 52.0% 560 games Edgar 49.8% 968 games Bo 51.3% 433 games Clancy 62.1% 66 games

Who plays him best soon

Players with a profile and at least 20 games on Chuck, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 20 35.0% 65.0%
2 ドラえもん Mythic 28 34.9% 57.1%
3 ^^ Diamond 32 34.4% 53.1%
4 forse sono Gesù Legendary 22 34.3% 59.1%
5 キョウイチ丸 Diamond 60 33.8% 45.0%