Best map: Ring of Fire with 57.9% from 2,275 games.
Wins late — in Knockout 7.7 points better in long rounds than in short ones (51.1% against 43.4%, split at 100 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/25, 9 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −3.2 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.2 points (regression 39.7% to 36.5%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
39.3% | 509 | 48 | ||
Hot Potato prev. season |
38.4% | 3211 | 76 | ||
Kaboom Canyon prev. season |
37.9% | 1766 | 67 | ||
Safe Zone prev. season |
37.9% | 1494 | 65 | ||
Pit Stop ![]() |
36.8% | 741 | 54 | ||
Bridge Too Far prev. season |
34.1% | 820 | 56 |
Direct duels in Heist: how Damian does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 39.4% against Juju in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Damian counters nobody here — he wins and loses as strength would have it.
Nobody counters Damian here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mico
49.2%
262 games
Chuck
48.4%
221 games
Edgar
45.4%
711 games
Nori
45.1%
552 games
Bull
45.5%
145 games
8-Bit
44.8%
281 games
Players with a profile and at least 20 games on Damian, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | CrazyMonti YT | Legendary | 34 | 40.5% | 73.5% |
| 2 | アルティメット3世 | Mythic | 36 | 38.9% | 66.7% |
| 3 | M|🇺🇸 | Mythic | 22 | 38.0% | 77.3% |
| 4 | kärven🦦 | Masters | 34 | 37.9% | 64.7% |
| 5 | мы все топ | Legendary | 21 | 37.5% | 76.2% |