Best map: Flaring Phoenix with 55.9% from 3,873 games.
Legendarychange
08/04 to 08/19, 16 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.5 — rewards skill: from Bronze to Masters the win rate climbs by 8.5 points (regression 44.0% to 52.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
55.9% | 3873 | 79 | ||
Belle's Rock prev. season |
52.5% | 3076 | 75 | ||
Bridge Too Far prev. season |
52.0% | 2753 | 74 | ||
Safe Zone prev. season |
51.4% | 3638 | 78 | ||
New Horizons prev. season |
51.5% | 2209 | 70 | ||
Kaboom Canyon prev. season |
51.1% | 2740 | 74 | ||
Hard Rock Mine prev. season |
52.8% | 807 | 55 | ||
Pinball Dreams prev. season |
51.1% | 1631 | 66 | ||
Out in the Open prev. season |
50.1% | 1863 | 68 | ||
Center Stage prev. season |
49.5% | 1763 | 67 | ||
Hot Potato prev. season |
49.4% | 1840 | 68 | ||
Open Business prev. season |
51.4% | 451 | 47 | ||
Ring of Fire prev. season |
50.7% | 458 | 47 | ||
Gem Fort prev. season |
49.6% | 796 | 55 | ||
Crystal Arcade prev. season |
49.6% | 720 | 54 | ||
Sneaky Fields prev. season |
48.5% | 1481 | 64 | ||
Rustic Arcade prev. season |
49.6% | 583 | 50 | ||
Hideout prev. season |
48.6% | 718 | 54 | ||
Layer Cake prev. season |
47.9% | 1195 | 61 | ||
Dry Season prev. season |
47.4% | 870 | 56 | ||
Double Swoosh prev. season |
46.8% | 669 | 53 | ||
Deathcap Trap prev. season |
46.6% | 682 | 53 | ||
Dueling Beetles prev. season |
46.5% | 443 | 46 | ||
Shooting Star prev. season |
45.5% | 587 | 51 | ||
Triple Dribble prev. season |
44.7% | 1415 | 64 | ||
Safe(r) Zone ![]() |
48.1% | 52 | 14 | ||
Pit Stop ![]() |
50.0% | 18 | 0 | ||
Spiraling Out ![]() |
40.0% | 10 | 0 | ||
Undermine prev. season |
41.6% | 627 | 52 | ||
Parallel Plays prev. season |
41.5% | 646 | 52 |
Direct duels in Knockout: how Darryl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.1% against Shade in Hot Zone. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Kit
64.6%
1,045 games
Edgar
61.2%
577 games
Brock
59.0%
781 games
Tick
61.5%
218 games
Mandy
61.7%
196 games
Willow
58.4%
291 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound. To the full list